Thu, 04/11/2002 - 12:12
Forums:
Hi !
How can I use the double buffer on X11 ?
For the moment, the 'Context::EraseAll()'/'Context::Display()' in a V3d_Viewer/V3d_View is obviously not efficient : there must be a unique method (like 'Update()') to refresh the graphic..
Should I use Visual3d_Viewer/Visual3d_View ? Or V3dView::TransientManagerBeginDraw(), but the return code is 'False' for the use of double buffer. So, the V3d_View::Update(), V3d_Viewer::Update() or V3d_Viewer::Redraw() don't do anything (or they keep the old graphic and add the new one).
Thanks for your suggestions.
Thu, 04/05/2012 - 14:22
The docs do not mention double buffering indeed.
I'd like to know as well; getting a bit of a headache glazing a non double buffered OGL view...
Thu, 12/27/2018 - 04:17
update是如何刷新图形的呢 ,具体在哪一块啊