I use multiple views V3d_View. If view is not empty, when calling Redraw () (either directly or during the creation of view in SetWindow (...)), second view is always crashing.
Exception occurs in OpenGl_PrimitiveArray.cxx on line 642:
glDrawElements (draw_mode, p-> num_edges, GL_UNSIGNED_INT, 0);
"Access violation reading location 0x00000000."
Everything works fine, only when there is one (first) view.
In OCC6.3.0 this problem did not exist.