Shaded shapes with visible edges

How get 3d shaded shapes with visible edges? Could someone share c++ code fragment?
Not interested in combination of two topods_shape ( wireframe + shaded):it's redoundant and slows the visualization

Thanks in advance

Kirill Gavrilov's picture

Your description is unclear - what does it mean "visible edges"? Do you have invisible edges in your model?
Does Prs3d_Drawer::FaceBoundaryDraw option not working for you or you are expecting something else?