Mon, 11/19/2012 - 16:03
Forums:
Hi,there. I am working on a model of processing STL data. I have a problem:
In order to show a stl surface rapidly, I need to decrease the number of triangle mesh .For example, I have a STL file which contains 1000 triangle meshes but I only want 500 triangle meshes. How can I do with this problem?
please help me!
Wed, 03/13/2013 - 21:44
Hi, I have now the same problem. Is there a methode, that
use edge collpase for mesh simplification? Does somebody know
,if there is an example for that?
Thank you in advance
Wed, 03/13/2013 - 22:09
OCC is oriented in dealing with BRep data ( higher order geometry ), so I guess best to look for something like VTK or meshlab, that are more oriented towards dealing with triangle soup.
Thu, 03/14/2013 - 12:50
VTK would be the best solution, beacuse of the BSD license.
Thank you again
Thu, 08/02/2018 - 00:24
Hello, try
http://opensource.org/licenses/MIT
https://github.com/sp4cerat/Fast-Quadric-Mesh-Simplification
(C) by Sven Forstmann in 2014
or
https://doc.cgal.org/4.3/Surface_mesh_simplification/index.html
Regards
Giovanni