In shape object , I would like to do local rotation.
why In opencascade, only support world base roation.
Then, I have to implement local rotation.
that is : i have to move object to world coordinate (0,0,0) and i have to do local roation.
and i have to move object 0,0,0 to local coorinate.
I would like to solve this problem..
why not support local roation?..