#include <Adaptor3d_Surface.hxx>#include <gp_Pnt.hxx>#include <gp_Vec.hxx>#include <gp_Vec2d.hxx>#include <math_Matrix.hxx>#include <BlendFunc_Tensor.hxx>#include <BlendFunc_SectionShape.hxx>#include <Convert_ParameterisationType.hxx>#include <Blend_Function.hxx>#include <TColStd_Array1OfReal.hxx>#include <GeomAbs_Shape.hxx>#include <TColStd_Array1OfInteger.hxx>#include <TColgp_Array1OfPnt.hxx>#include <TColgp_Array1OfVec.hxx>#include <TColgp_Array1OfPnt2d.hxx>#include <TColgp_Array1OfVec2d.hxx>Data Structures | |
| class | BlendFunc_EvolRad |