#include <Graphic3d_BoundBuffer.hxx>#include <Graphic3d_ArrayFlags.hxx>#include <Graphic3d_Buffer.hxx>#include <Graphic3d_IndexBuffer.hxx>#include <Graphic3d_TypeOfPrimitiveArray.hxx>#include <gp_Dir.hxx>#include <gp_Pnt.hxx>#include <Standard_OutOfRange.hxx>#include <Standard_TypeMismatch.hxx>#include <Quantity_Color.hxx>Data Structures | |
| class | Graphic3d_ArrayOfPrimitives |
| This class furnish services to defined and fill an array of primitives which can be passed directly to graphics rendering API. More... | |