Open CASCADE Technology Reference Manual 8.0.0
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Data Structures
Graphic3d_CameraTile.hxx File Reference
#include <NCollection_Vec2.hxx>
#include <Standard_TypeDef.hxx>
#include <Standard_Integer.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Graphic3d_CameraTile
 Class defines the area (Tile) inside a view. More...