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Open CASCADE Technology Reference Manual 8.0.0
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#include <BVH_Box.hxx>#include <Bnd_Box.hxx>#include <NCollection_Mat4.hxx>#include <Standard_Transient.hxx>#include <gp_Ax2.hxx>Data Structures | |
| class | Graphic3d_Flipper |
| CPU-side analogue of OpenGl_Flipper used by the selection pipeline. Describes a reference coordinate system used at draw time to mirror group contents so that they remain upright relative to the camera. The same logic is used here to compute the flipping matrix applied to bounding boxes and sensitive frustums, so that selection matches the rendered geometry. More... | |