Open CASCADE Technology Reference Manual 8.0.0
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Data Structures
Graphic3d_MarkerImage.hxx File Reference
#include <Aspect_TypeOfMarker.hxx>
#include <NCollection_Vec4.hxx>
#include <Standard_TypeDef.hxx>
#include <NCollection_Array1.hxx>
#include <NCollection_HArray1.hxx>
#include <TCollection_AsciiString.hxx>

Data Structures

class  Graphic3d_MarkerImage
 This class is used to store bitmaps and images for markers rendering. It can convert bitmap texture stored in NCollection_HArray1<uint8_t> to Image_PixMap and vice versa. More...