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Open CASCADE Technology Reference Manual 8.0.0
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#include <Aspect_TypeOfMarker.hxx>#include <NCollection_Vec4.hxx>#include <Standard_TypeDef.hxx>#include <NCollection_Array1.hxx>#include <NCollection_HArray1.hxx>#include <TCollection_AsciiString.hxx>Data Structures | |
| class | Graphic3d_MarkerImage |
| This class is used to store bitmaps and images for markers rendering. It can convert bitmap texture stored in NCollection_HArray1<uint8_t> to Image_PixMap and vice versa. More... | |