#include <Aspect_TypeOfMarker.hxx>#include <Graphic3d_Vec4.hxx>#include <TColStd_HArray1OfByte.hxx>#include <TCollection_AsciiString.hxx>Data Structures | |
| class | Graphic3d_MarkerImage |
| This class is used to store bitmaps and images for markers rendering. It can convert bitmap texture stored in TColStd_HArray1OfByte to Image_PixMap and vice versa. More... | |