#include <Graphic3d_BSDF.hxx>#include <Graphic3d_PBRMaterial.hxx>#include <Graphic3d_NameOfMaterial.hxx>#include <Graphic3d_TypeOfMaterial.hxx>#include <Graphic3d_TypeOfReflection.hxx>#include <TCollection_AsciiString.hxx>#include <Quantity_Color.hxx>Data Structures | |
| class | Graphic3d_MaterialAspect |
| This class allows the definition of the type of a surface. Aspect attributes of a 3d face. Keywords: Material, FillArea, Shininess, Ambient, Color, Diffuse, Specular, Transparency, Emissive, ReflectionMode, BackFace, FrontFace, Reflection, Absorption. More... | |