#include <Standard.hxx>#include <Standard_DefineAlloc.hxx>#include <Standard_Handle.hxx>#include <gp_Vec.hxx>#include <Vrml_SFRotation.hxx>#include <Standard_OStream.hxx>Data Structures | |
| class | Vrml_PerspectiveCamera |
| specifies a PerspectiveCamera node of VRML specifying properties of cameras. A perspective camera defines a perspective projection from a viewpoint. The viewing volume for a perspective camera is a truncated right pyramid. More... | |