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| | AIS_AnimationCamera (const TCollection_AsciiString &theAnimationName, const Handle< V3d_View > &theView) |
| | Main constructor.
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| const Handle< V3d_View > & | View () const |
| | Return the target view.
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| void | SetView (const Handle< V3d_View > &theView) |
| | Set target view.
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| const Handle< Graphic3d_Camera > & | CameraStart () const |
| | Return camera start position.
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| void | SetCameraStart (const Handle< Graphic3d_Camera > &theCameraStart) |
| | Define camera start position.
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| const Handle< Graphic3d_Camera > & | CameraEnd () const |
| | Return camera end position.
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| void | SetCameraEnd (const Handle< Graphic3d_Camera > &theCameraEnd) |
| | Define camera end position.
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| | AIS_Animation (const TCollection_AsciiString &theAnimationName) |
| | Creates empty animation.
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| virtual | ~AIS_Animation () |
| | Destruct object, clear arguments.
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| const TCollection_AsciiString & | Name () const |
| | Animation name.
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| Standard_Real | StartPts () const |
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| void | SetStartPts (const Standard_Real thePtsStart) |
| | Sets time limits for animation in the animation timeline.
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| Standard_Real | Duration () const |
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| void | UpdateTotalDuration () |
| | Update total duration considering all animations on timeline.
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| Standard_Boolean | HasOwnDuration () const |
| | Return true if duration is defined.
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| Standard_Real | OwnDuration () const |
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| void | SetOwnDuration (const Standard_Real theDuration) |
| | Defines duration of the animation.
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| void | Add (const Handle< AIS_Animation > &theAnimation) |
| | Add single animation to the timeline.
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| void | Clear () |
| | Clear animation timeline - remove all animations from it.
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| Handle< AIS_Animation > | Find (const TCollection_AsciiString &theAnimationName) const |
| | Return the child animation with the given name.
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| Standard_Boolean | Remove (const Handle< AIS_Animation > &theAnimation) |
| | Remove the child animation.
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| Standard_Boolean | Replace (const Handle< AIS_Animation > &theAnimationOld, const Handle< AIS_Animation > &theAnimationNew) |
| | Replace the child animation.
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| void | CopyFrom (const Handle< AIS_Animation > &theOther) |
| | Clears own children and then copy child animations from another object. Copy also Start Time and Duration values.
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| const NCollection_Sequence< Handle< AIS_Animation > > & | Children () const |
| | Return sequence of child animations.
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| virtual void | StartTimer (const Standard_Real theStartPts, const Standard_Real thePlaySpeed, const Standard_Boolean theToUpdate, const Standard_Boolean theToStopTimer=Standard_False) |
| | Start animation with internally defined timer instance. Calls Start() internally.
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| virtual Standard_Real | UpdateTimer () |
| | Update single frame of animation, update timer state.
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| Standard_Real | ElapsedTime () const |
| | Return elapsed time.
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| const Handle< Media_Timer > & | Timer () const |
| | Return playback timer.
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| void | SetTimer (const Handle< Media_Timer > &theTimer) |
| | Set playback timer.
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| virtual void | Start (const Standard_Boolean theToUpdate) |
| | Start animation. This method changes status of the animation to Started. This status defines whether animation is to be performed in the timeline or not.
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| virtual void | Pause () |
| | Pause the process timeline.
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| virtual void | Stop () |
| | Stop animation. This method changed status of the animation to Stopped. This status shows that animation will not be performed in the timeline or it is finished.
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| bool | IsStopped () |
| | Check if animation is to be performed in the animation timeline.
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| virtual Standard_Boolean | Update (const Standard_Real thePts) |
| | Update single frame of animation, update timer state.
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Public Member Functions inherited from Standard_Transient |
| | Standard_Transient () |
| | Empty constructor.
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| | Standard_Transient (const Standard_Transient &) |
| | Copy constructor – does nothing.
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| Standard_Transient & | operator= (const Standard_Transient &) |
| | Assignment operator, needed to avoid copying reference counter.
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| virtual | ~Standard_Transient () |
| | Destructor must be virtual.
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| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| | Returns a type descriptor about this object.
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| Standard_Boolean | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| | Returns a true value if this is an instance of Type.
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| Standard_Boolean | IsInstance (const Standard_CString theTypeName) const |
| | Returns a true value if this is an instance of TypeName.
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| Standard_Boolean | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| | Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| Standard_Boolean | IsKind (const Standard_CString theTypeName) const |
| | Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
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| Standard_Transient * | This () const |
| | Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
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| Standard_Integer | GetRefCount () const noexcept |
| | Get the reference counter of this object.
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| void | IncrementRefCounter () noexcept |
| | Increments the reference counter of this object.
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| Standard_Integer | DecrementRefCounter () noexcept |
| | Decrements the reference counter of this object; returns the decremented value.
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| virtual void | Delete () const |
| | Memory deallocator for transient classes.
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