Interface defining frame queuing. More...
#include <Media_IFrameQueue.hxx>

Public Member Functions | |
| virtual Handle< Media_Frame > | LockFrame ()=0 |
| Lock the frame, e.g. take ownership on a single (not currently displayed) frame from the queue to perform decoding into. | |
| virtual void | ReleaseFrame (const Handle< Media_Frame > &theFrame)=0 |
| Release previously locked frame, e.g. it can be displayed on the screen. | |
Interface defining frame queuing.
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pure virtual |
Lock the frame, e.g. take ownership on a single (not currently displayed) frame from the queue to perform decoding into.
|
pure virtual |
Release previously locked frame, e.g. it can be displayed on the screen.