#include <NLPlate_NLPlate.hxx>
◆ NLPlate_NLPlate()
◆ ~NLPlate_NLPlate()
| NLPlate_NLPlate::~NLPlate_NLPlate |
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inline |
◆ ConstraintsSliding()
| void NLPlate_NLPlate::ConstraintsSliding |
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const int | NbIterations = 3 | ) |
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◆ Continuity()
| int NLPlate_NLPlate::Continuity |
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const |
◆ destroy()
| void NLPlate_NLPlate::destroy |
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◆ Evaluate()
| gp_XYZ NLPlate_NLPlate::Evaluate |
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const gp_XY & | point2d | ) |
const |
◆ EvaluateDerivative()
| gp_XYZ NLPlate_NLPlate::EvaluateDerivative |
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const gp_XY & | point2d, |
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const int | iu, |
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const int | iv ) const |
◆ IncrementalSolve()
| void NLPlate_NLPlate::IncrementalSolve |
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const int | ord = 2, |
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const int | InitialConsraintOrder = 1, |
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const int | NbIncrements = 4, |
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const bool | UVSliding = false ) |
◆ Init()
| void NLPlate_NLPlate::Init |
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reset the Plate in the initial state ( same as after Create((Surface))
◆ IsDone()
| bool NLPlate_NLPlate::IsDone |
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const |
returns True if all has been correctly done.
◆ Load()
◆ MaxActiveConstraintOrder()
| int NLPlate_NLPlate::MaxActiveConstraintOrder |
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const |
◆ Solve()
| void NLPlate_NLPlate::Solve |
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const int | ord = 2, |
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const int | InitialConsraintOrder = 1 ) |
◆ Solve2()
| void NLPlate_NLPlate::Solve2 |
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const int | ord = 2, |
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const int | InitialConsraintOrder = 1 ) |
The documentation for this class was generated from the following file: