View Issue Details
| ID | Project | Category | View Status | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 0033107 | Community | OCCT:Visualization | public | 2022-08-19 15:00 | 2022-10-19 15:47 |
| Reporter | mr baley | Assigned To | |||
| Priority | normal | Severity | feature | ||
| Status | new | Resolution | open | ||
| Platform | Windows | OS | VC++ 2022 | ||
| Product Version | 7.8.0 | ||||
| Target Version | Unscheduled | ||||
| Summary | 0033107: Visualization - Add the possibility to use markers with a texture atlas | ||||
| Description | Currently, markers can only be used with the builtin or custom images per marker but due to the design, it's not possible to use a custom shader with a texture atlas and still be able to change the markers size (see a forum entry here: https://dev.opencascade.org/content/custom-marker-scale-custom-texture-and-custom-shader) It would be nice to have a built in possibility to use texture atlases or shader only marker drawings. (A additional nice thing would be to be able to hook into that marker texture [atlas] shader rather then copy pasting its code [but that's true for all existing shaders <, especially the more complex ones>]. | ||||
| Tags | No tags attached. | ||||
| Test case number | |||||
| Date Modified | Username | Field | Change |
|---|---|---|---|
| 2022-08-19 15:00 | mr baley | New Issue | |
| 2022-08-19 15:00 | mr baley | Assigned To | => kgv |
| 2022-08-19 15:01 | mr baley | Summary | Add the possibility to use markers with a texture atlas => Visualization - Add the possibility to use markers with a texture atlas |
| 2022-10-19 15:47 |
|
Assigned To | kgv => vpozdyayev |