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Open CASCADE Technology
7.0.0
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#include <Standard.hxx>#include <Standard_DefineAlloc.hxx>#include <Standard_Handle.hxx>#include <Standard_Boolean.hxx>#include <Standard_Real.hxx>#include <TColStd_SequenceOfReal.hxx>#include <TColgp_SequenceOfPnt.hxx>#include <Standard_Integer.hxx>#include <GCPnts_UniformDeflection.lxx>Data Structures | |
| class | GCPnts_UniformDeflection |
| Provides an algorithm to compute a distribution of points on a 'C2' continuous curve. The algorithm respects a criterion of maximum deflection between the curve and the polygon that results from the computed points. Note: This algorithm is relatively time consuming. A GCPnts_QuasiUniformDeflection algorithm is quicker; it can also work with non-'C2' continuous curves, but it generates more points in the distribution. More... | |
1.8.10