|
Open CASCADE Technology
7.0.0
|
#include <OpenGl_GlCore13.hxx>#include <OpenGl_Resource.hxx>#include <Graphic3d_TypeOfTexture.hxx>Data Structures | |
| struct | OpenGl_TextureFormatSelector< T > |
| Selects preferable texture format for specified parameters. More... | |
| struct | OpenGl_TextureFormatSelector< GLubyte > |
| struct | OpenGl_TextureFormatSelector< GLushort > |
| struct | OpenGl_TextureFormatSelector< GLfloat > |
| struct | OpenGl_TextureFormatSelector< GLuint > |
| struct | OpenGl_TextureFormatSelector< GLbyte > |
| Only unsigned formats are available in OpenGL ES 2.0. More... | |
| struct | OpenGl_TextureFormatSelector< GLshort > |
| struct | OpenGl_TextureFormatSelector< GLint > |
| class | OpenGl_TextureFormat |
| Stores parameters of OpenGL texture format. More... | |
| class | OpenGl_Texture |
| Texture resource. More... | |
1.8.10