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Open CASCADE Technology
7.0.0
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#include <Standard.hxx>#include <Standard_DefineAlloc.hxx>#include <Standard_Handle.hxx>#include <Standard_Boolean.hxx>#include <Standard_Real.hxx>#include <Quantity_Color.hxx>#include <gp_Vec.hxx>#include <Standard_OStream.hxx>Data Structures | |
| class | Vrml_PointLight |
| defines a point light node of VRML specifying properties of lights. This node defines a point light source at a fixed 3D location A point source illuminates equally in all directions; that is omni-directional. Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive. More... | |
1.8.10