Open CASCADE Technology
7.1.0.beta
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Enumerations | |
enum | Graphic3d_TypeOfShadingModel { Graphic3d_TOSM_NONE, Graphic3d_TOSM_FACET, Graphic3d_TOSM_VERTEX, Graphic3d_TOSM_FRAGMENT } |
Definition of the rendering (colour shading) model Graphic3d_TOSM_NONE No lighting, only white ambient light Graphic3d_TOSM_FACET No interpolation, constant shading (Flat Shading) Graphic3d_TOSM_VERTEX Interpolation of color based on normals (Gouraud Shading) Graphic3d_TOSM_FRAGMENT Interpolation of color based on normals (Phong Shading) More... | |
Definition of the rendering (colour shading) model Graphic3d_TOSM_NONE No lighting, only white ambient light Graphic3d_TOSM_FACET No interpolation, constant shading (Flat Shading) Graphic3d_TOSM_VERTEX Interpolation of color based on normals (Gouraud Shading) Graphic3d_TOSM_FRAGMENT Interpolation of color based on normals (Phong Shading)
Enumerator | |
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Graphic3d_TOSM_NONE | |
Graphic3d_TOSM_FACET | |
Graphic3d_TOSM_VERTEX | |
Graphic3d_TOSM_FRAGMENT |