Open CASCADE Technology  7.1.0.beta
Enumerations

Graphic3d_TypeOfShadingModel.hxx File Reference

Enumerations

enum  Graphic3d_TypeOfShadingModel { Graphic3d_TOSM_NONE, Graphic3d_TOSM_FACET, Graphic3d_TOSM_VERTEX, Graphic3d_TOSM_FRAGMENT }
 Definition of the rendering (colour shading) model Graphic3d_TOSM_NONE No lighting, only white ambient light Graphic3d_TOSM_FACET No interpolation, constant shading (Flat Shading) Graphic3d_TOSM_VERTEX Interpolation of color based on normals (Gouraud Shading) Graphic3d_TOSM_FRAGMENT Interpolation of color based on normals (Phong Shading) More...
 

Enumeration Type Documentation

Definition of the rendering (colour shading) model Graphic3d_TOSM_NONE No lighting, only white ambient light Graphic3d_TOSM_FACET No interpolation, constant shading (Flat Shading) Graphic3d_TOSM_VERTEX Interpolation of color based on normals (Gouraud Shading) Graphic3d_TOSM_FRAGMENT Interpolation of color based on normals (Phong Shading)

Enumerator
Graphic3d_TOSM_NONE 
Graphic3d_TOSM_FACET 
Graphic3d_TOSM_VERTEX 
Graphic3d_TOSM_FRAGMENT