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Data Structures
OpenGl_FrameBuffer.hxx File Reference
#include <
OpenGl_Context.hxx
>
#include <
OpenGl_Resource.hxx
>
#include <
OpenGl_Texture.hxx
>
Data Structures
class
OpenGl_FrameBuffer
Class implements FrameBuffer Object (FBO) resource intended for off-screen rendering.
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