Open CASCADE Technology
7.3.0
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#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Graphic3d_TextureRoot.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_LevelOfTextureAnisotropy.hxx>
Data Structures | |
class | Graphic3d_TextureMap |
This is an abstract class for managing texture applyable on polygons. More... | |