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Open CASCADE Technology
7.3.0
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#include <HLRAlgo_PolyInternalNode.hxx>#include <HLRAlgo_Array1OfTData.hxx>#include <HLRAlgo_Array1OfPISeg.hxx>#include <HLRAlgo_Array1OfPINod.hxx>#include <Standard.hxx>#include <Standard_Type.hxx>#include <HLRAlgo_Projector.hxx>#include <Standard_Real.hxx>#include <TopTools_SequenceOfShape.hxx>#include <TopTools_IndexedMapOfShape.hxx>#include <Standard_Boolean.hxx>#include <BRepAdaptor_Surface.hxx>#include <BRepAdaptor_Curve.hxx>#include <BRepAdaptor_Curve2d.hxx>#include <Standard_Transient.hxx>#include <Standard_Integer.hxx>#include <TColStd_Array1OfTransient.hxx>#include <TColStd_Array1OfInteger.hxx>#include <TopTools_MapOfShape.hxx>#include <HLRAlgo_ListOfBPoint.hxx>#include <TopTools_ListOfShape.hxx>#include <GeomAbs_Shape.hxx>#include <HLRBRep_PolyAlgo.lxx>Data Structures | |
| class | HLRBRep_PolyAlgo |
| to remove Hidden lines on Shapes with Triangulations. A framework to compute the shape as seen in a projection plane. This is done by calculating the visible and the hidden parts of the shape. HLRBRep_PolyAlgo works with three types of entity: More... | |
1.8.13