Open CASCADE Technology
7.3.0
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#include <ShapePersistent_TriangleMode.hxx>
#include <StdPersistent_TopoDS.hxx>
#include <StdPersistent_HArray1.hxx>
#include <StdLPersistent_HArray1.hxx>
#include <StdObject_Shape.hxx>
#include <StdObjMgt_TransientPersistentMap.hxx>
#include <TopoDS_TWire.hxx>
#include <TopoDS_TShell.hxx>
#include <TopoDS_TSolid.hxx>
#include <TopoDS_TCompSolid.hxx>
#include <TopoDS_TCompound.hxx>
Data Structures | |
class | ShapePersistent_TopoDS |
class | ShapePersistent_TopoDS::HShape |
class | ShapePersistent_TopoDS::pTBase |
struct | ShapePersistent_TopoDS::tObject< Persistent > |
struct | ShapePersistent_TopoDS::tObject1< Persistent > |