Open CASCADE Technology  7.3.0
Data Structures

Vrml_DirectionalLight.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Quantity_Color.hxx>
#include <gp_Vec.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_DirectionalLight
 defines a directional light node of VRML specifying properties of lights. This node defines a directional light source that illuminates along rays parallel to a given 3-dimentional vector Color is written as an RGB triple. Light intensity must be in the range 0.0 to 1.0, inclusive. More...