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Open CASCADE Technology
7.4.0
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#include <Standard.hxx>#include <Standard_DefineAlloc.hxx>#include <Standard_Handle.hxx>#include <TColStd_SequenceOfAddress.hxx>#include <Standard_Integer.hxx>#include <Standard_Boolean.hxx>#include <Standard_Character.hxx>#include <Standard_Byte.hxx>#include <Standard_ExtCharacter.hxx>#include <Standard_Real.hxx>#include <Standard_ShortReal.hxx>#include <Standard_CString.hxx>#include <BinObjMgt_PChar.hxx>#include <BinObjMgt_PByte.hxx>#include <BinObjMgt_PExtChar.hxx>#include <BinObjMgt_PInteger.hxx>#include <BinObjMgt_PReal.hxx>#include <BinObjMgt_PShortReal.hxx>#include <Standard_OStream.hxx>#include <Standard_IStream.hxx>#include <Standard_Address.hxx>#include <BinObjMgt_Persistent.lxx>Data Structures | |
| class | BinObjMgt_Persistent |
| Binary persistent representation of an object. Really it is used as a buffer for read/write an object. More... | |
1.8.13