Open CASCADE Technology
7.5.0
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#include <Graphic3d_BoundBuffer.hxx>
#include <Graphic3d_ArrayFlags.hxx>
#include <Graphic3d_Buffer.hxx>
#include <Graphic3d_IndexBuffer.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <gp_Dir.hxx>
#include <gp_Pnt.hxx>
#include <Standard_OutOfRange.hxx>
#include <Standard_TypeMismatch.hxx>
#include <Quantity_Color.hxx>
Data Structures | |
class | Graphic3d_ArrayOfPrimitives |
This class furnish services to defined and fill an array of primitives which can be passed directly to graphics rendering API. More... | |