Open CASCADE Technology  7.6.0
Data Structures

Convert_CylinderToBSplineSurface.hxx File Reference

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Convert_ElementarySurfaceToBSplineSurface.hxx>
#include <Standard_Real.hxx>

Data Structures

class  Convert_CylinderToBSplineSurface
 This algorithm converts a bounded cylinder into a rational B-spline surface. The cylinder is a Cylinder from package gp. The parametrization of the cylinder is : P (U, V) = Loc + V * Zdir + Radius * (Xdir*Cos(U) + Ydir*Sin(U)) where Loc is the location point of the cylinder, Xdir, Ydir and Zdir are the normalized directions of the local cartesian coordinate system of the cylinder (Zdir is the direction of the cylinder's axis). The U parametrization range is U [0, 2PI]. KeyWords : Convert, Cylinder, BSplineSurface. More...