Open CASCADE Technology
7.6.0
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#include <Adaptor3d_Curve.hxx>
#include <GeomAbs_Shape.hxx>
#include <GeomFill_PipeError.hxx>
#include <TColgp_Array1OfPnt2d.hxx>
#include <TColgp_Array1OfVec2d.hxx>
#include <TColStd_Array1OfReal.hxx>
Data Structures | |
class | GeomFill_LocationLaw |
To define location law in Sweeping location is – defined by an Matrix M and an Vector V, and transform an point P in MP+V. More... | |