Open CASCADE Technology
7.6.0
|
#include <Image_CompressedFormat.hxx>
#include <Image_Format.hxx>
#include <OpenGl_GlCore13.hxx>
#include <Standard_Handle.hxx>
#include <TCollection_AsciiString.hxx>
Data Structures | |
class | OpenGl_TextureFormat |
Stores parameters of OpenGL texture format. More... | |
struct | OpenGl_TextureFormatSelector< T > |
Selects preferable texture format for specified parameters. More... | |
struct | OpenGl_TextureFormatSelector< GLubyte > |
Specialization for unsigned byte. More... | |
struct | OpenGl_TextureFormatSelector< GLushort > |
Specialization for unsigned short. More... | |
struct | OpenGl_TextureFormatSelector< GLfloat > |
Specialization for float. More... | |
struct | OpenGl_TextureFormatSelector< GLuint > |
Specialization for unsigned int. More... | |
struct | OpenGl_TextureFormatSelector< GLbyte > |
Specialization for signed byte. More... | |
struct | OpenGl_TextureFormatSelector< GLshort > |
Specialization for signed short. More... | |
struct | OpenGl_TextureFormatSelector< GLint > |
Specialization for signed int. More... | |