Open CASCADE Technology  7.6.0
Data Structures

OpenGl_TextureFormat.hxx File Reference

#include <Image_CompressedFormat.hxx>
#include <Image_Format.hxx>
#include <OpenGl_GlCore13.hxx>
#include <Standard_Handle.hxx>
#include <TCollection_AsciiString.hxx>

Data Structures

class  OpenGl_TextureFormat
 Stores parameters of OpenGL texture format. More...
 
struct  OpenGl_TextureFormatSelector< T >
 Selects preferable texture format for specified parameters. More...
 
struct  OpenGl_TextureFormatSelector< GLubyte >
 Specialization for unsigned byte. More...
 
struct  OpenGl_TextureFormatSelector< GLushort >
 Specialization for unsigned short. More...
 
struct  OpenGl_TextureFormatSelector< GLfloat >
 Specialization for float. More...
 
struct  OpenGl_TextureFormatSelector< GLuint >
 Specialization for unsigned int. More...
 
struct  OpenGl_TextureFormatSelector< GLbyte >
 Specialization for signed byte. More...
 
struct  OpenGl_TextureFormatSelector< GLshort >
 Specialization for signed short. More...
 
struct  OpenGl_TextureFormatSelector< GLint >
 Specialization for signed int. More...