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Open CASCADE Technology
7.6.0
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Data Structures | |
| class | OpenGl_TextureSet |
| Class holding array of textures to be mapped as a set. Textures should be defined in ascending order of texture units within the set. More... | |
| struct | OpenGl_TextureSet::TextureSlot |
| Texture slot - combination of Texture and binding Unit. More... | |
| class | OpenGl_TextureSet::Iterator |
| Class for iterating texture set. More... | |