Open CASCADE Technology
7.6.0
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#include <Standard.hxx>
#include <Standard_Type.hxx>
#include <Quantity_HArray1OfColor.hxx>
#include <TColStd_HArray1OfReal.hxx>
#include <Standard_Transient.hxx>
#include <Standard_OStream.hxx>
Data Structures | |
class | Vrml_Material |
defines a Material node of VRML specifying properties of geometry and its appearance. This node defines the current surface material properties for all subsequent shapes. Material sets several components of the current material during traversal. Different shapes interpret materials with multiple values differently. To bind materials to shapes, use a MaterialBinding node. More... | |