Open CASCADE Technology
7.6.0
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#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <Vrml_SFRotation.hxx>
#include <Standard_OStream.hxx>
Data Structures | |
class | Vrml_Rotation |
defines a Rotation node of VRML specifying matrix and transform properties. This node defines a 3D rotation about an arbitrary axis through the origin. By default : myRotation = (0 0 1 0) More... | |