Open CASCADE Technology
7.7.0
|
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <TColStd_SequenceOfAddress.hxx>
#include <Standard_Integer.hxx>
#include <Standard_ShortReal.hxx>
#include <BinObjMgt_PChar.hxx>
#include <BinObjMgt_PByte.hxx>
#include <BinObjMgt_PExtChar.hxx>
#include <BinObjMgt_PInteger.hxx>
#include <BinObjMgt_PReal.hxx>
#include <BinObjMgt_PShortReal.hxx>
#include <BinObjMgt_Position.hxx>
#include <Standard_OStream.hxx>
#include <Standard_IStream.hxx>
#include <Standard_Address.hxx>
#include <BinObjMgt_Persistent.lxx>
Data Structures | |
class | BinObjMgt_Persistent |
Binary persistent representation of an object. Really it is used as a buffer for read/write an object. More... | |