Open CASCADE Technology
7.7.0
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#include <Aspect_TypeOfMarker.hxx>
#include <Graphic3d_Vec4.hxx>
#include <TColStd_HArray1OfByte.hxx>
#include <TCollection_AsciiString.hxx>
Data Structures | |
class | Graphic3d_MarkerImage |
This class is used to store bitmaps and images for markers rendering. It can convert bitmap texture stored in TColStd_HArray1OfByte to Image_PixMap and vice versa. More... | |