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Open CASCADE Technology
7.7.0
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#include <Standard.hxx>#include <Standard_DefineAlloc.hxx>#include <Standard_Handle.hxx>#include <gp_Vec.hxx>#include <Vrml_SFRotation.hxx>#include <Standard_OStream.hxx>Data Structures | |
| class | Vrml_Transform |
| defines a Transform of VRML specifying transform properties. This node defines a geometric 3D transformation consisting of (in order) a (possibly) non-uniform scale about an arbitrary point, a rotation about an arbitrary point and axis and translation. By default : myTranslation (0,0,0) myRotation (0,0,1,0) myScaleFactor (1,1,1) myScaleOrientation (0,0,1,0) myCenter (0,0,0) More... | |
1.8.13