Open CASCADE Technology 7.8.0
Data Structures
BRepFeat_Gluer.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Handle.hxx>
#include <LocOpe_Gluer.hxx>
#include <BRepBuilderAPI_MakeShape.hxx>
#include <LocOpe_Operation.hxx>
#include <TopTools_ListOfShape.hxx>
#include <BRepFeat_Gluer.lxx>

Data Structures

class  BRepFeat_Gluer
 One of the most significant aspects of BRepFeat functionality is the use of local operations as opposed to global ones. In a global operation, you would first construct a form of the type you wanted in your final feature, and then remove matter so that it could fit into your initial basis object. In a local operation, however, you specify the domain of the feature construction with aspects of the shape on which the feature is being created. These semantics are expressed in terms of a member shape of the basis shape from which - or up to which - matter will be added or removed. As a result, local operations make calculations simpler and faster than global operations. Glueing uses wires or edges of a face in the basis shape. These are to become a part of the feature. They are first cut out and then projected to a plane outside or inside the basis shape. By rebuilding the initial shape incorporating the edges and the faces of the tool, protrusion features can be constructed. More...