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    Open CASCADE Technology 7.8.0
    
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#include <Graphic3d_RenderTransparentMethod.hxx>#include <Graphic3d_LightSet.hxx>#include <OpenGl_Element.hxx>#include <OpenGl_Vec.hxx>Data Structures | |
| class | OpenGl_StateInterface | 
| Defines interface for OpenGL state.  More... | |
| class | OpenGl_ProjectionState | 
| Defines state of OCCT projection transformation.  More... | |
| class | OpenGl_ModelWorldState | 
| Defines state of OCCT model-world transformation.  More... | |
| class | OpenGl_WorldViewState | 
| Defines state of OCCT world-view transformation.  More... | |
| class | OpenGl_LightSourceState | 
| Defines state of OCCT light sources.  More... | |
| class | OpenGl_ClippingState | 
| Defines generic state of OCCT clipping state.  More... | |
| class | OpenGl_OitState | 
| Defines generic state of order-independent transparency rendering properties.  More... | |