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Open CASCADE Technology Reference Manual 8.0.0
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#include <gp_Dir.hxx>#include <Graphic3d_TypeOfLightSource.hxx>#include <NCollection_Vec2.hxx>#include <Standard_TypeDef.hxx>#include <NCollection_Vec3.hxx>#include <NCollection_Vec4.hxx>#include <NCollection_Mat4.hxx>#include <NCollection_List.hxx>#include <TCollection_AsciiString.hxx>#include <Quantity_ColorRGBA.hxx>Data Structures | |
| class | Graphic3d_CLight |
| Generic light source definition. This class defines arbitrary light source - see Graphic3d_TypeOfLightSource enumeration. Some parameters are applicable only to particular light type; calling methods unrelated to current type will throw an exception. More... | |