Open CASCADE Technology Reference Manual 8.0.0
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Data Structures
Graphic3d_CLight.hxx File Reference
#include <gp_Dir.hxx>
#include <Graphic3d_TypeOfLightSource.hxx>
#include <NCollection_Vec2.hxx>
#include <Standard_TypeDef.hxx>
#include <NCollection_Vec3.hxx>
#include <NCollection_Vec4.hxx>
#include <NCollection_Mat4.hxx>
#include <NCollection_List.hxx>
#include <TCollection_AsciiString.hxx>
#include <Quantity_ColorRGBA.hxx>

Data Structures

class  Graphic3d_CLight
 Generic light source definition. This class defines arbitrary light source - see Graphic3d_TypeOfLightSource enumeration. Some parameters are applicable only to particular light type; calling methods unrelated to current type will throw an exception. More...