Open CASCADE Technology Reference Manual 8.0.0
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Data Structures
Graphic3d_StructureManager.hxx File Reference
#include <Aspect_GenId.hxx>
#include <Graphic3d_CView.hxx>
#include <Graphic3d_ViewAffinity.hxx>
#include <NCollection_DataMap.hxx>
#include <NCollection_Map.hxx>
#include <Graphic3d_ZLayerId.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <Standard_Transient.hxx>
#include <NCollection_IndexedMap.hxx>
#include <Standard.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Type.hxx>
#include <NCollection_Array2.hxx>

Data Structures

class  Graphic3d_StructureManager
 This class allows the definition of a manager to which the graphic objects are associated. It allows them to be globally manipulated. It defines the global attributes. Keywords: Structure, Structure Manager, Update Mode, Destroy, Highlight, Visible. More...