Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions
AIS_LightSource Class Reference

Interactive object for a light source. Each type of light source has it's own presentation: More...

#include <AIS_LightSource.hxx>

Inheritance diagram for AIS_LightSource:
Inheritance graph
[legend]

Public Member Functions

 AIS_LightSource (const occ::handle< Graphic3d_CLight > &theLightSource)
 Initializes the light source by copying Graphic3d_CLight settings.
 
const occ::handle< Graphic3d_CLight > & Light () const
 Returns the light.
 
void SetLight (const occ::handle< Graphic3d_CLight > &theLight)
 Set the light.
 
- Public Member Functions inherited from AIS_InteractiveObject
virtual int Signature () const
 Specifies additional characteristics of Interactive Object of Type(); -1 by default. Among the datums, this signature is attributed to the shape. The remaining datums have the following default signatures:
 
void Redisplay (const bool AllModes=false)
 Updates the active presentation; if <AllModes> = true all the presentations inside are recomputed. IMPORTANT: It is preferable to call Redisplay method of corresponding AIS_InteractiveContext instance for cases when it is accessible. This method just redirects call to myCTXPtr, so this class field must be up to date for proper result.
 
bool HasInteractiveContext () const
 Indicates whether the Interactive Object has a pointer to an interactive context.
 
AIS_InteractiveContextInteractiveContext () const
 Returns the context pointer to the interactive context.
 
virtual void SetContext (const occ::handle< AIS_InteractiveContext > &aCtx)
 Sets the interactive context aCtx and provides a link to the default drawing tool or "Drawer" if there is none.
 
bool HasOwner () const
 Returns true if the object has an owner attributed to it. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient.
 
const occ::handle< Standard_Transient > & GetOwner () const
 Returns the owner of the Interactive Object. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. There are two types of owners:
 
void SetOwner (const occ::handle< Standard_Transient > &theApplicativeEntity)
 Allows you to attribute the owner theApplicativeEntity to an Interactive Object. This can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of. The owner takes the form of a transient.
 
void ClearOwner ()
 Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. This method removes the owner from the graphic entity.
 
occ::handle< AIS_InteractiveContextGetContext () const
 Returns the context pointer to the interactive context.
 
bool HasPresentation () const
 Returns TRUE when this object has a presentation in the current DisplayMode()
 
occ::handle< Prs3d_PresentationPresentation () const
 Returns the current presentation of this object according to the current DisplayMode()
 
void SetAspect (const occ::handle< Prs3d_BasicAspect > &anAspect)
 Sets the graphic basic aspect to the current presentation.
 
void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from SelectMgr_SelectableObject
 ~SelectMgr_SelectableObject () override
 Clears all selections of the object.
 
virtual bool AcceptShapeDecomposition () const
 Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape.
 
void RecomputePrimitives ()
 Re-computes the sensitive primitives for all modes. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
 
void RecomputePrimitives (const int theMode)
 Re-computes the sensitive primitives which correspond to the <theMode>th selection mode. IMPORTANT: Do not use this method to update selection primitives except implementing custom selection manager! selection manager! This method does not take into account necessary BVH updates, but may invalidate the pointers it refers to. TO UPDATE SELECTION properly from outside classes, use method UpdateSelection.
 
void AddSelection (const occ::handle< SelectMgr_Selection > &aSelection, const int aMode)
 Adds the selection aSelection with the selection mode index aMode to this framework.
 
void ClearSelections (const bool update=false)
 Empties all the selections in the SelectableObject <update> parameter defines whether all object's selections should be flagged for further update or not. This improved method can be used to recompute an object's selection (without redisplaying the object completely) when some selection mode is activated not for the first time.
 
const occ::handle< SelectMgr_Selection > & Selection (const int theMode) const
 Returns the selection having specified selection mode or NULL.
 
bool HasSelection (const int theMode) const
 Returns true if a selection corresponding to the selection mode theMode was computed for this object.
 
const NCollection_Sequence< occ::handle< SelectMgr_Selection > > & Selections () const
 Return the sequence of selections.
 
void ResetTransformation () override
 resets local transformation to identity.
 
void UpdateTransformation () override
 Recomputes the location of the selection aSelection.
 
virtual void UpdateTransformations (const occ::handle< SelectMgr_Selection > &aSelection)
 Updates locations in all sensitive entities from <aSelection> and in corresponding entity owners.
 
virtual void HilightSelected (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr, const NCollection_Sequence< occ::handle< SelectMgr_EntityOwner > > &theSeq)
 Method which draws selected owners ( for fast presentation draw )
 
virtual void ClearSelected ()
 Method which clear all selected owners belonging to this selectable object ( for fast presentation draw )
 
virtual void ClearDynamicHighlight (const occ::handle< PrsMgr_PresentationManager > &theMgr)
 Method that needs to be implemented when the object manages selection and dynamic highlighting on its own. Clears or invalidates dynamic highlight presentation. By default it clears immediate draw of given presentation manager.
 
virtual void HilightOwnerWithColor (const occ::handle< PrsMgr_PresentationManager > &thePM, const occ::handle< Prs3d_Drawer > &theStyle, const occ::handle< SelectMgr_EntityOwner > &theOwner)
 Method which hilight an owner belonging to this selectable object (for fast presentation draw)
 
virtual bool IsAutoHilight () const
 If returns True, the old mechanism for highlighting selected objects is used (HilightSelected Method may be empty). If returns False, the HilightSelected method will be fully responsible for highlighting selected entity owners belonging to this selectable object.
 
virtual void SetAutoHilight (const bool theAutoHilight)
 Set AutoHilight property to true or false.
 
occ::handle< Prs3d_PresentationGetHilightPresentation (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr)
 Creates or returns existing presentation for highlighting detected object.
 
occ::handle< Prs3d_PresentationGetSelectPresentation (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr)
 Creates or returns existing presentation for highlighting selected object.
 
virtual void ErasePresentations (bool theToRemove)
 Removes presentations returned by GetHilightPresentation() and GetSelectPresentation().
 
void SetZLayer (const Graphic3d_ZLayerId theLayerId) override
 Set Z layer ID and update all presentations of the selectable object. The layers mechanism allows drawing objects in higher layers in overlay of objects in lower layers.
 
void UpdateSelection (const int theMode=-1)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.
 
void SetAssemblyOwner (const occ::handle< SelectMgr_EntityOwner > &theOwner, const int theMode=-1)
 Sets common entity owner for assembly sensitive object entities.
 
Bnd_Box BndBoxOfSelected (const occ::handle< NCollection_Shared< NCollection_IndexedMap< occ::handle< SelectMgr_EntityOwner > > > > &theOwners)
 Returns a bounding box of sensitive entities with the owners given if they are a part of activated selection.
 
int GlobalSelectionMode () const
 Returns the mode for selection of object as a whole; 0 by default.
 
virtual occ::handle< SelectMgr_EntityOwnerGlobalSelOwner () const
 Returns the owner of mode for selection of object as a whole.
 
virtual const occ::handle< SelectMgr_EntityOwner > & GetAssemblyOwner () const
 Returns common entity owner if the object is an assembly.
 
void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override
 Dumps the content of me into the stream.
 
- Public Member Functions inherited from PrsMgr_PresentableObject
NCollection_Sequence< occ::handle< PrsMgr_Presentation > > & Presentations ()
 Return presentations.
 
Graphic3d_ZLayerId ZLayer () const
 Get ID of Z layer for main presentation.
 
bool IsMutable () const
 Returns true if object has mutable nature (content or location are be changed regularly). Mutable object will be managed in different way than static onces (another optimizations).
 
virtual void SetMutable (const bool theIsMutable)
 Sets if the object has mutable nature (content or location will be changed regularly). This method should be called before object displaying to take effect.
 
const occ::handle< Graphic3d_ViewAffinity > & ViewAffinity () const
 Return view affinity mask.
 
bool HasDisplayMode () const
 Returns true if the Interactive Object has display mode setting overriding global setting (within Interactive Context).
 
int DisplayMode () const
 Returns the display mode setting of the Interactive Object. The range of supported display mode indexes should be specified within object definition and filtered by AccepDisplayMode().
 
void SetDisplayMode (const int theMode)
 Sets the display mode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context.
 
void UnsetDisplayMode ()
 Removes display mode settings from the interactive object.
 
bool HasHilightMode () const
 Returns true if the Interactive Object is in highlight mode.
 
int HilightMode () const
 Returns highlight display mode. This is obsolete method for backward compatibility - use HilightAttributes() and DynamicHilightAttributes() instead.
 
void SetHilightMode (const int theMode)
 Sets highlight display mode. This is obsolete method for backward compatibility - use HilightAttributes() and DynamicHilightAttributes() instead.
 
void UnsetHilightMode ()
 Unsets highlight display mode.
 
virtual int DefaultDisplayMode () const
 Returns the default display mode.
 
bool ToBeUpdated (bool theToIncludeHidden=false) const
 Returns TRUE if any active presentation has invalidation flag.
 
void SetToUpdate (int theMode)
 Flags presentation to be updated; UpdatePresentations() will recompute these presentations.
 
void SetToUpdate ()
 flags all the Presentations to be Updated.
 
bool IsInfinite () const
 Returns true if the interactive object is infinite; FALSE by default. This flag affects various operations operating on bounding box of graphic presentations of this object. For instance, infinite objects are not taken in account for View FitAll. This does not necessarily means that object is actually infinite, auxiliary objects might be also marked with this flag to achieve desired behavior.
 
void SetInfiniteState (const bool theFlag=true)
 Sets if object should be considered as infinite.
 
PrsMgr_TypeOfPresentation3d TypeOfPresentation3d () const
 Returns information on whether the object accepts display in HLR mode or not.
 
void SetTypeOfPresentation (const PrsMgr_TypeOfPresentation3d theType)
 Set type of presentation.
 
PrsMgr_DisplayStatus DisplayStatus () const
 Return presentation display status; PrsMgr_DisplayStatus_None by default.
 
const occ::handle< Prs3d_Drawer > & Attributes () const
 Initializes the drawing tool theDrawer.
 
virtual void SetAttributes (const occ::handle< Prs3d_Drawer > &theDrawer)
 Initializes the drawing tool theDrawer.
 
const occ::handle< Prs3d_Drawer > & HilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalSelected and Prs3d_TypeOfHighlight_Selected defined within AIS_InteractiveContext::HighlightStyle().
 
virtual void SetHilightAttributes (const occ::handle< Prs3d_Drawer > &theDrawer)
 Initializes the hilight drawing tool theDrawer.
 
const occ::handle< Prs3d_Drawer > & DynamicHilightAttributes () const
 Returns the hilight attributes settings. When not NULL, overrides both Prs3d_TypeOfHighlight_LocalDynamic and Prs3d_TypeOfHighlight_Dynamic defined within AIS_InteractiveContext::HighlightStyle().
 
virtual void SetDynamicHilightAttributes (const occ::handle< Prs3d_Drawer > &theDrawer)
 Initializes the dynamic hilight drawing tool.
 
virtual void UnsetHilightAttributes ()
 Clears settings provided by the hilight drawing tool theDrawer.
 
void SynchronizeAspects ()
 Synchronize presentation aspects after their modification.
 
const occ::handle< Graphic3d_TransformPers > & TransformPersistence () const
 Sets up Transform Persistence defining a special Local Coordinate system where this object should be located. Note that management of Transform Persistence object is more expensive than of the normal one, because it requires its position being recomputed basing on camera position within each draw call / traverse.
 
virtual void SetTransformPersistence (const occ::handle< Graphic3d_TransformPers > &theTrsfPers)
 Sets up Transform Persistence defining a special Local Coordinate system where this object should be located. Note that management of Transform Persistence object is more expensive than of the normal one, because it requires its position being recomputed basing on camera position within each draw call / traverse.
 
const occ::handle< TopLoc_Datum3D > & LocalTransformationGeom () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
 
void SetLocalTransformation (const gp_Trsf &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
 
void SetLocalTransformation (const occ::handle< TopLoc_Datum3D > &theTrsf)
 Sets local transformation to theTransformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
 
bool HasTransformation () const
 Returns true if object has a transformation that is different from the identity.
 
const occ::handle< TopLoc_Datum3D > & TransformationGeom () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
 
const gp_TrsfLocalTransformation () const
 Return the local transformation. Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
 
const gp_TrsfTransformation () const
 Return the transformation taking into account transformation of parent object(s). Note that the local transformation of the object having Transformation Persistence is applied within Local Coordinate system defined by this Persistence.
 
const gp_GTrsfInversedTransformation () const
 Return inversed transformation.
 
const occ::handle< TopLoc_Datum3D > & CombinedParentTransformation () const
 Return combined parent transformation.
 
virtual void RecomputeTransformation (const occ::handle< Graphic3d_Camera > &theProjector)
 Calculates object presentation for specific camera position. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation.
 
const occ::handle< Graphic3d_SequenceOfHClipPlane > & ClipPlanes () const
 Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes.
 
virtual void SetClipPlanes (const occ::handle< Graphic3d_SequenceOfHClipPlane > &thePlanes)
 Set clip planes for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes.
 
virtual void AddClipPlane (const occ::handle< Graphic3d_ClipPlane > &thePlane)
 Adds clip plane for graphical clipping for all display mode presentations. The composition of clip planes truncates the rendering space to convex volume. Please be aware that number of supported clip plane is limited. The planes which exceed the limit are ignored. Besides of this, some planes can be already set in view where the object is shown: the number of these planes should be subtracted from limit to predict the maximum possible number of object clipping planes.
 
virtual void RemoveClipPlane (const occ::handle< Graphic3d_ClipPlane > &thePlane)
 Removes previously added clip plane.
 
PrsMgr_PresentableObjectParent () const
 Returns children of the current object.
 
const NCollection_List< occ::handle< PrsMgr_PresentableObject > > & Children () const
 Returns children of the current object.
 
virtual void AddChild (const occ::handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy.
 
void AddChildWithCurrentTransformation (const occ::handle< PrsMgr_PresentableObject > &theObject)
 Makes theObject child of current object in scene hierarchy with keeping the current global transformation So the object keeps the same position/orientation in the global CS.
 
virtual void RemoveChild (const occ::handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy.
 
void RemoveChildWithRestoreTransformation (const occ::handle< PrsMgr_PresentableObject > &theObject)
 Removes theObject from children of current object in scene hierarchy with keeping the current global transformation. So the object keeps the same position/orientation in the global CS.
 
bool HasOwnPresentations () const
 Returns true if object should have own presentations.
 
virtual void BoundingBox (Bnd_Box &theBndBox)
 Returns bounding box of object correspondingly to its current display mode. This method requires presentation to be already computed, since it relies on bounding box of presentation structures, which are supposed to be same/close amongst different display modes of this object.
 
void SetIsoOnTriangulation (const bool theIsEnabled)
 Returns the current facing model which is in effect.
 
Aspect_TypeOfFacingModel CurrentFacingModel () const
 Returns the current facing model which is in effect.
 
void SetCurrentFacingModel (const Aspect_TypeOfFacingModel theModel=Aspect_TOFM_BOTH_SIDE)
 change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face.
 
bool HasColor () const
 Returns true if the Interactive Object has color.
 
virtual void Color (Quantity_Color &theColor) const
 Returns the color setting of the Interactive Object.
 
virtual void SetColor (const Quantity_Color &theColor)
 Only the interactive object knowns which Drawer attribute is affected by the color, if any (ex: for a wire,it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color). WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myDrawer->SetColor())
 
virtual void UnsetColor ()
 Removes color settings. Only the Interactive Object knows which Drawer attribute is affected by the color setting. For a wire, for example, wire aspect is the attribute affected. For a vertex, however, only point aspect is affected by the color setting.
 
bool HasWidth () const
 Returns true if the Interactive Object has width.
 
double Width () const
 Returns the width setting of the Interactive Object.
 
virtual void SetWidth (const double theWidth)
 Allows you to provide the setting aValue for width. Only the Interactive Object knows which Drawer attribute is affected by the width setting.
 
virtual void UnsetWidth ()
 Reset width to default value.
 
bool HasMaterial () const
 Returns true if the Interactive Object has a setting for material.
 
virtual Graphic3d_NameOfMaterial Material () const
 Returns the current material setting as enumeration value.
 
virtual void SetMaterial (const Graphic3d_MaterialAspect &aName)
 Sets the material aMat defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities.
 
virtual void UnsetMaterial ()
 Removes the setting for material.
 
bool IsTransparent () const
 Returns true if there is a transparency setting.
 
virtual double Transparency () const
 Returns the transparency setting. This will be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent.
 
virtual void SetTransparency (const double aValue=0.6)
 Attributes a setting aValue for transparency. The transparency value should be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. Warning At a value of 1.0, there may be nothing visible.
 
virtual void UnsetTransparency ()
 Removes the transparency setting. The object is opaque by default.
 
virtual bool HasPolygonOffsets () const
 Returns true if <myDrawer> has non-null shading aspect.
 
virtual void PolygonOffsets (int &aMode, float &aFactor, float &aUnits) const
 Retrieves current polygon offsets settings from <myDrawer>.
 
virtual void SetPolygonOffsets (const int aMode, const float aFactor=1.0, const float aUnits=0.0)
 Sets up polygon offsets for this object.
 
virtual void UnsetAttributes ()
 Clears settings provided by the drawing tool aDrawer.
 
void ToBeUpdated (NCollection_List< int > &ListOfMode) const
 pointer to the parent object
 
bool ToPropagateVisualState () const
 Get value of the flag "propagate visual state" It means that the display/erase/color visual state is propagated automatically to all children; by default, the flag is true.
 
void SetPropagateVisualState (const bool theFlag)
 Change the value of the flag "propagate visual state".
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Light properties

Returns TRUE if the light source name should be displayed; TRUE by default.

occ::handle< Graphic3d_CLightmyLightSource
 displayed light source
 
occ::handle< Graphic3d_AspectMarker3dmyDisabledMarkerAspect
 disabled light source marker style
 
occ::handle< Graphic3d_AspectLine3dmyArrowLineAspectShadow
 arrow shadow style
 
occ::handle< Graphic3d_MarkerImagemyMarkerImages [2]
 icon of disabled (0) and enabled (1) light
 
occ::handle< Select3D_SensitiveSpheremySensSphere
 sensitive sphere of directional light source
 
Aspect_TypeOfMarker myMarkerTypes [2]
 icon of disabled (0) and enabled (1) light
 
Aspect_TypeOfMarker myCodirMarkerType
 icon of arrow co-directional to camera direction (look from)
 
Aspect_TypeOfMarker myOpposMarkerType
 icon of arrow opposite to camera direction (look at)
 
gp_Trsf myLocTrsfStart
 object transformation before transformation
 
double mySize
 presentation size
 
int myNbArrows
 number of directional light arrows
 
int myNbSplitsQuadric
 tessellation level for quadric surfaces
 
int myNbSplitsArrow
 tessellation level for arrows
 
int mySensSphereArcSize
 displayed light source
 
bool myIsZoomable
 sensitive sphere arc size in pixels
 
bool myIsDraggable
 flag to allow/disallow rotate directional light source by dragging
 
bool myToDisplayName
 flag to show/hide name
 
bool myToDisplayRange
 flag to show/hide range of positional/spot light
 
bool myToSwitchOnClick
 flag to handle mouse click to turn light on/off
 
bool ToDisplayName () const
 displayed light source
 
void SetDisplayName (bool theToDisplay)
 Show/hide light source name.
 
bool ToDisplayRange () const
 Returns TRUE to display light source range as sphere (positional light) or cone (spot light); TRUE by default. Has no effect for non-zoomable presentation.
 
void SetDisplayRange (bool theToDisplay)
 Show/hide light source range shaded presentation.
 
double Size () const
 Returns the size of presentation; 50 by default.
 
void SetSize (double theSize)
 Sets the size of presentation.
 
int ArcSize () const
 Returns Sensitive sphere arc size in pixels; 20 by default.
 
void SetArcSize (int theSize)
 Sets the size of sensitive sphere arc.
 
bool IsZoomable () const
 Returns TRUE if transform-persistence is allowed; TRUE by default for Ambient and Directional lights and FALSE by default for Positional and Spot lights.
 
void SetZoomable (bool theIsZoomable)
 Sets if transform-persistence is allowed.
 
void SetDraggable (bool theIsDraggable)
 Sets if dragging is allowed.
 
bool ToSwitchOnClick () const
 Returns TRUE if mouse click will turn light on/off; TRUE by default.
 
void SetSwitchOnClick (bool theToHandle)
 Sets if mouse click should turn light on/off.
 
int NbArrows () const
 Returns a number of directional light arrows to display; 5 by default.
 
void SetNbArrows (int theNbArrows)
 Returns a number of directional light arrows to display (supported values: 1, 3, 5, 9).
 
const occ::handle< Graphic3d_MarkerImage > & MarkerImage (bool theIsEnabled) const
 Returns light source icon.
 
Aspect_TypeOfMarker MarkerType (bool theIsEnabled) const
 Returns light source icon.
 
void SetMarkerImage (const occ::handle< Graphic3d_MarkerImage > &theImage, bool theIsEnabled)
 Sets custom icon to light source.
 
void SetMarkerType (Aspect_TypeOfMarker theType, bool theIsEnabled)
 Sets standard icon to light source.
 
int NbSplitsQuadric () const
 Returns tessellation level for quadric surfaces; 30 by default.
 
void SetNbSplitsQuadric (int theNbSplits)
 Sets tessellation level for quadric surfaces.
 
int NbSplitsArrow () const
 Returns tessellation level for arrows; 20 by default.
 
void SetNbSplitsArrow (int theNbSplits)
 Sets tessellation level for arrows.
 
AIS_KindOfInteractive Type () const override
 Returns kind of the object.
 
bool AcceptDisplayMode (const int theMode) const override
 Return true if specified display mode is supported: 0 for main presentation and 1 for highlight.
 
void Compute (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr, const occ::handle< Prs3d_Presentation > &thePrs, const int theMode) override
 Computes selection sensitive zones(triangulation) for light source presentation.
 
void ComputeSelection (const occ::handle< SelectMgr_Selection > &theSel, const int theMode) override
 Fills presentation.
 
bool ProcessDragging (const occ::handle< AIS_InteractiveContext > &theCtx, const occ::handle< V3d_View > &theView, const occ::handle< SelectMgr_EntityOwner > &theOwner, const NCollection_Vec2< int > &theDragFrom, const NCollection_Vec2< int > &theDragTo, const AIS_DragAction theAction) override
 Drag object in the viewer.
 
void setLocalTransformation (const occ::handle< TopLoc_Datum3D > &theTrsf) override
 Sets new local transformation, which is propagated to Graphic3d_CLight instance.
 
virtual void updateLightLocalTransformation ()
 Updates local transformation basing on a type of light source.
 
virtual void updateLightTransformPersistence ()
 Updates transform persistence basing on a type of light source.
 
virtual void updateLightAspects ()
 Sets color of light.
 
virtual void computeAmbient (const occ::handle< Prs3d_Presentation > &thePrs, const int theMode)
 Compute ambient light source presentation as a sphere at view corner.
 
virtual void computeDirectional (const occ::handle< Prs3d_Presentation > &thePrs, const int theMode)
 Compute directional light source presentation as a set of arrows at view corner.
 
virtual void computePositional (const occ::handle< Prs3d_Presentation > &thePrs, const int theMode)
 Compute positional light source presentation as a sphere of either fixed size (no range) or of size representing a maximum range.
 
virtual void computeSpot (const occ::handle< Prs3d_Presentation > &thePrs, const int theMode)
 Compute spot light source presentation as a cone.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 
- Protected Member Functions inherited from AIS_InteractiveObject
 AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 The TypeOfPresention3d means that the interactive object may have a presentation dependent on the view of Display.
 
void SetDisplayStatus (PrsMgr_DisplayStatus theStatus)
 Set presentation display status.
 
- Protected Member Functions inherited from SelectMgr_SelectableObject
 SelectMgr_SelectableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 Protected empty constructor.
 
void setGlobalSelMode (const int theMode)
 Override global selection mode.
 
void UpdateClipping () override
 Update clipping planes state.
 
virtual void updateSelection (const int theMode)
 Sets update status FULL to selections of the object. Must be used as the only method of UpdateSelection from outer classes to prevent BVH structures from being outdated.
 
- Protected Member Functions inherited from PrsMgr_PresentableObject
called instead void Update (bool theToIncludeHidden=false)
 Recomputes all presentations of the object.
 
This method is deprecated SetToUpdate ()+UpdatePresentations() should be called instead") 1 void Update(int theMode
 Recomputes the presentation in the given mode.
 
 PrsMgr_PresentableObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 Destructor.
 
 ~PrsMgr_PresentableObject () override
 Destructor.
 
virtual void Fill (const occ::handle< PrsMgr_PresentationManager > &thePrsMgr, const occ::handle< PrsMgr_Presentation > &thePrs, const int theMode)
 Fills the given 3D view presentation for specified display mode using Compute() method. In addition, configures other properties of presentation (transformation, clipping planes).
 
virtual void computeHLR (const occ::handle< Graphic3d_Camera > &theProjector, const occ::handle< TopLoc_Datum3D > &theTrsf, const occ::handle< Prs3d_Presentation > &thePrs)
 Calculates hidden line removal presentation for specific camera position. Each of the views in the viewer and every modification such as rotation, for example, entails recalculation. Default implementation throws Standard_NotImplemented exception Warning! The transformation must be applied to the object before computation.
 
bool UpdatePresentations (bool theToIncludeHidden=false)
 Recomputes invalidated presentations of the object.
 
virtual void SetCombinedParentTransform (const occ::handle< TopLoc_Datum3D > &theTrsf)
 Sets myCombinedParentTransform to theTransformation. Thus object receives transformation from parent node and able to derive its own.
 
void recomputeComputed () const
 Recompute computed (HLR) presentations (when view is in computed mode).
 
void replaceAspects (const NCollection_DataMap< occ::handle< Graphic3d_Aspects >, occ::handle< Graphic3d_Aspects > > &theMap)
 Replace aspects of existing (computed) presentation groups, so that the new aspects can be applied without recomputing presentation. It is NOT recommended approach, because user has to fill such map and then search for each occurrence in computed groups. The recommended approach is computing presentation with necessary customized aspects, and then modify them directly followed by SynchronizeAspects() call.
 
- Static Protected Member Functions inherited from PrsMgr_PresentableObject
static const gp_TrsfgetIdentityTrsf ()
 Return the identity transformation.
 
- Protected Attributes inherited from AIS_InteractiveObject
AIS_InteractiveContextmyCTXPtr
 pointer to Interactive Context, where object is currently displayed;
 
occ::handle< Standard_TransientmyOwner
 application-specific owner object
 
- Protected Attributes inherited from SelectMgr_SelectableObject
NCollection_Sequence< occ::handle< SelectMgr_Selection > > myselections
 list of selections
 
occ::handle< Prs3d_PresentationmySelectionPrs
 optional presentation for highlighting selected object
 
occ::handle< Prs3d_PresentationmyHilightPrs
 optional presentation for highlighting detected object
 
int myGlobalSelMode
 global selection mode
 
bool myAutoHilight
 auto-highlighting flag defining
 
- Protected Attributes inherited from PrsMgr_PresentableObject
This method is deprecated bool theToClearOther
 pointer to the parent object
 
PrsMgr_PresentableObjectmyParent
 pointer to the parent object
 
NCollection_Sequence< occ::handle< PrsMgr_Presentation > > myPresentations
 list of presentations
 
occ::handle< Graphic3d_ViewAffinitymyViewAffinity
 view affinity mask
 
occ::handle< Graphic3d_SequenceOfHClipPlanemyClipPlanes
 sequence of object-specific clipping planes
 
occ::handle< Prs3d_DrawermyDrawer
 main presentation attributes
 
occ::handle< Prs3d_DrawermyHilightDrawer
 (optional) custom presentation attributes for highlighting selected object
 
occ::handle< Prs3d_DrawermyDynHilightDrawer
 (optional) custom presentation attributes for highlighting detected object
 
occ::handle< Graphic3d_TransformPersmyTransformPersistence
 transformation persistence
 
occ::handle< TopLoc_Datum3DmyLocalTransformation
 local transformation relative to parent object
 
occ::handle< TopLoc_Datum3DmyTransformation
 absolute transformation of this object (combined parents + local transformations)
 
occ::handle< TopLoc_Datum3DmyCombinedParentTransform
 transformation of parent object (combined for all parents)
 
NCollection_List< occ::handle< PrsMgr_PresentableObject > > myChildren
 list of children
 
gp_GTrsf myInvTransformation
 inversion of absolute transformation (combined parents + local transformations)
 
PrsMgr_TypeOfPresentation3d myTypeOfPresentation3d
 presentation type
 
PrsMgr_DisplayStatus myDisplayStatus
 presentation display status
 
Aspect_TypeOfFacingModel myCurrentFacingModel
 current facing model
 
float myOwnWidth
 custom width value
 
bool hasOwnColor
 own color flag
 
bool hasOwnMaterial
 own material flag
 
bool myInfiniteState
 infinite flag
 
bool myIsMutable
 mutable flag
 
bool myHasOwnPresentations
 flag indicating if object should have own presentations
 
bool myToPropagateVisualState
 flag indicating if visual state (display/erase/color) should be propagated to all children
 

Detailed Description

Interactive object for a light source. Each type of light source has it's own presentation:

Constructor & Destructor Documentation

◆ AIS_LightSource()

AIS_LightSource::AIS_LightSource ( const occ::handle< Graphic3d_CLight > & theLightSource)

Initializes the light source by copying Graphic3d_CLight settings.

Member Function Documentation

◆ AcceptDisplayMode()

bool AIS_LightSource::AcceptDisplayMode ( const int theMode) const
inlineoverrideprotectedvirtual

Return true if specified display mode is supported: 0 for main presentation and 1 for highlight.

Reimplemented from PrsMgr_PresentableObject.

◆ ArcSize()

int AIS_LightSource::ArcSize ( ) const
inline

Returns Sensitive sphere arc size in pixels; 20 by default.

◆ Compute()

void AIS_LightSource::Compute ( const occ::handle< PrsMgr_PresentationManager > & thePrsMgr,
const occ::handle< Prs3d_Presentation > & thePrs,
const int theMode )
overrideprotectedvirtual

Computes selection sensitive zones(triangulation) for light source presentation.

Implements PrsMgr_PresentableObject.

◆ computeAmbient()

virtual void AIS_LightSource::computeAmbient ( const occ::handle< Prs3d_Presentation > & thePrs,
const int theMode )
protectedvirtual

Compute ambient light source presentation as a sphere at view corner.

◆ computeDirectional()

virtual void AIS_LightSource::computeDirectional ( const occ::handle< Prs3d_Presentation > & thePrs,
const int theMode )
protectedvirtual

Compute directional light source presentation as a set of arrows at view corner.

◆ computePositional()

virtual void AIS_LightSource::computePositional ( const occ::handle< Prs3d_Presentation > & thePrs,
const int theMode )
protectedvirtual

Compute positional light source presentation as a sphere of either fixed size (no range) or of size representing a maximum range.

◆ ComputeSelection()

void AIS_LightSource::ComputeSelection ( const occ::handle< SelectMgr_Selection > & theSel,
const int theMode )
overrideprotectedvirtual

Fills presentation.

Implements SelectMgr_SelectableObject.

◆ computeSpot()

virtual void AIS_LightSource::computeSpot ( const occ::handle< Prs3d_Presentation > & thePrs,
const int theMode )
protectedvirtual

Compute spot light source presentation as a cone.

◆ IsZoomable()

bool AIS_LightSource::IsZoomable ( ) const
inline

Returns TRUE if transform-persistence is allowed; TRUE by default for Ambient and Directional lights and FALSE by default for Positional and Spot lights.

◆ Light()

const occ::handle< Graphic3d_CLight > & AIS_LightSource::Light ( ) const
inline

Returns the light.

◆ MarkerImage()

const occ::handle< Graphic3d_MarkerImage > & AIS_LightSource::MarkerImage ( bool theIsEnabled) const
inline

Returns light source icon.

Parameters
[in]theIsEnabledmarker index for enabled/disabled light source states

◆ MarkerType()

Aspect_TypeOfMarker AIS_LightSource::MarkerType ( bool theIsEnabled) const
inline

Returns light source icon.

Parameters
[in]theIsEnabledmarker index for enabled/disabled light source states

◆ NbArrows()

int AIS_LightSource::NbArrows ( ) const
inline

Returns a number of directional light arrows to display; 5 by default.

◆ NbSplitsArrow()

int AIS_LightSource::NbSplitsArrow ( ) const
inline

Returns tessellation level for arrows; 20 by default.

◆ NbSplitsQuadric()

int AIS_LightSource::NbSplitsQuadric ( ) const
inline

Returns tessellation level for quadric surfaces; 30 by default.

◆ ProcessDragging()

bool AIS_LightSource::ProcessDragging ( const occ::handle< AIS_InteractiveContext > & theCtx,
const occ::handle< V3d_View > & theView,
const occ::handle< SelectMgr_EntityOwner > & theOwner,
const NCollection_Vec2< int > & theDragFrom,
const NCollection_Vec2< int > & theDragTo,
const AIS_DragAction theAction )
overrideprotectedvirtual

Drag object in the viewer.

Parameters
[in]theCtxinteractive context
[in]theViewactive View
[in]theOwnerthe owner of detected entity
[in]theDragFromdrag start point
[in]theDragTodrag end point
[in]theActiondrag action
Returns
FALSE if object rejects dragging action (e.g. AIS_DragAction_Start)

Reimplemented from AIS_InteractiveObject.

◆ SetArcSize()

void AIS_LightSource::SetArcSize ( int theSize)
inline

Sets the size of sensitive sphere arc.

◆ SetDisplayName()

void AIS_LightSource::SetDisplayName ( bool theToDisplay)
inline

Show/hide light source name.

◆ SetDisplayRange()

void AIS_LightSource::SetDisplayRange ( bool theToDisplay)
inline

Show/hide light source range shaded presentation.

◆ SetDraggable()

void AIS_LightSource::SetDraggable ( bool theIsDraggable)
inline

Sets if dragging is allowed.

◆ SetLight()

void AIS_LightSource::SetLight ( const occ::handle< Graphic3d_CLight > & theLight)
inline

Set the light.

◆ setLocalTransformation()

void AIS_LightSource::setLocalTransformation ( const occ::handle< TopLoc_Datum3D > & theTrsf)
overrideprotectedvirtual

Sets new local transformation, which is propagated to Graphic3d_CLight instance.

Reimplemented from PrsMgr_PresentableObject.

◆ SetMarkerImage()

void AIS_LightSource::SetMarkerImage ( const occ::handle< Graphic3d_MarkerImage > & theImage,
bool theIsEnabled )
inline

Sets custom icon to light source.

◆ SetMarkerType()

void AIS_LightSource::SetMarkerType ( Aspect_TypeOfMarker theType,
bool theIsEnabled )
inline

Sets standard icon to light source.

◆ SetNbArrows()

void AIS_LightSource::SetNbArrows ( int theNbArrows)
inline

Returns a number of directional light arrows to display (supported values: 1, 3, 5, 9).

◆ SetNbSplitsArrow()

void AIS_LightSource::SetNbSplitsArrow ( int theNbSplits)
inline

Sets tessellation level for arrows.

◆ SetNbSplitsQuadric()

void AIS_LightSource::SetNbSplitsQuadric ( int theNbSplits)
inline

Sets tessellation level for quadric surfaces.

◆ SetSize()

void AIS_LightSource::SetSize ( double theSize)
inline

Sets the size of presentation.

◆ SetSwitchOnClick()

void AIS_LightSource::SetSwitchOnClick ( bool theToHandle)
inline

Sets if mouse click should turn light on/off.

◆ SetZoomable()

void AIS_LightSource::SetZoomable ( bool theIsZoomable)
inline

Sets if transform-persistence is allowed.

◆ Size()

double AIS_LightSource::Size ( ) const
inline

Returns the size of presentation; 50 by default.

◆ ToDisplayName()

bool AIS_LightSource::ToDisplayName ( ) const
inline

displayed light source

◆ ToDisplayRange()

bool AIS_LightSource::ToDisplayRange ( ) const
inline

Returns TRUE to display light source range as sphere (positional light) or cone (spot light); TRUE by default. Has no effect for non-zoomable presentation.

◆ ToSwitchOnClick()

bool AIS_LightSource::ToSwitchOnClick ( ) const
inline

Returns TRUE if mouse click will turn light on/off; TRUE by default.

◆ Type()

AIS_KindOfInteractive AIS_LightSource::Type ( ) const
inlineoverridevirtual

Returns kind of the object.

Reimplemented from AIS_InteractiveObject.

◆ updateLightAspects()

virtual void AIS_LightSource::updateLightAspects ( )
protectedvirtual

Sets color of light.

◆ updateLightLocalTransformation()

virtual void AIS_LightSource::updateLightLocalTransformation ( )
protectedvirtual

Updates local transformation basing on a type of light source.

◆ updateLightTransformPersistence()

virtual void AIS_LightSource::updateLightTransformPersistence ( )
protectedvirtual

Updates transform persistence basing on a type of light source.

Field Documentation

◆ myArrowLineAspectShadow

occ::handle<Graphic3d_AspectLine3d> AIS_LightSource::myArrowLineAspectShadow
protected

arrow shadow style

◆ myCodirMarkerType

Aspect_TypeOfMarker AIS_LightSource::myCodirMarkerType
protected

icon of arrow co-directional to camera direction (look from)

◆ myDisabledMarkerAspect

occ::handle<Graphic3d_AspectMarker3d> AIS_LightSource::myDisabledMarkerAspect
protected

disabled light source marker style

◆ myIsDraggable

bool AIS_LightSource::myIsDraggable
protected

flag to allow/disallow rotate directional light source by dragging

◆ myIsZoomable

bool AIS_LightSource::myIsZoomable
protected

sensitive sphere arc size in pixels

flag to allow/disallow transform-persistence when possible

◆ myLightSource

occ::handle<Graphic3d_CLight> AIS_LightSource::myLightSource
protected

displayed light source

◆ myLocTrsfStart

gp_Trsf AIS_LightSource::myLocTrsfStart
protected

object transformation before transformation

◆ myMarkerImages

occ::handle<Graphic3d_MarkerImage> AIS_LightSource::myMarkerImages[2]
protected

icon of disabled (0) and enabled (1) light

◆ myMarkerTypes

Aspect_TypeOfMarker AIS_LightSource::myMarkerTypes[2]
protected

icon of disabled (0) and enabled (1) light

◆ myNbArrows

int AIS_LightSource::myNbArrows
protected

number of directional light arrows

◆ myNbSplitsArrow

int AIS_LightSource::myNbSplitsArrow
protected

tessellation level for arrows

◆ myNbSplitsQuadric

int AIS_LightSource::myNbSplitsQuadric
protected

tessellation level for quadric surfaces

◆ myOpposMarkerType

Aspect_TypeOfMarker AIS_LightSource::myOpposMarkerType
protected

icon of arrow opposite to camera direction (look at)

◆ mySensSphere

occ::handle<Select3D_SensitiveSphere> AIS_LightSource::mySensSphere
protected

sensitive sphere of directional light source

◆ mySensSphereArcSize

int AIS_LightSource::mySensSphereArcSize
protected

displayed light source

◆ mySize

double AIS_LightSource::mySize
protected

presentation size

◆ myToDisplayName

bool AIS_LightSource::myToDisplayName
protected

flag to show/hide name

◆ myToDisplayRange

bool AIS_LightSource::myToDisplayRange
protected

flag to show/hide range of positional/spot light

◆ myToSwitchOnClick

bool AIS_LightSource::myToSwitchOnClick
protected

flag to handle mouse click to turn light on/off


The documentation for this class was generated from the following file: