![]() |
Open CASCADE Technology Reference Manual 8.0.0
|
Structure holding touch position - original and current location. More...
#include <Aspect_Touch.hxx>
Public Member Functions | |
| NCollection_Vec2< double > | Delta () const |
| Return values delta. | |
| Aspect_Touch () | |
| Empty constructor. | |
| Aspect_Touch (const NCollection_Vec2< double > &thePnt, bool theIsPreciseDevice) | |
| Constructor with initialization. | |
| Aspect_Touch (double theX, double theY, bool theIsPreciseDevice) | |
| Constructor with initialization. | |
Data Fields | |
| NCollection_Vec2< double > | From |
| original touch position | |
| NCollection_Vec2< double > | To |
| current touch position | |
| bool | IsPreciseDevice |
| precise device input (e.g. mouse cursor, NOT emulated from touch screen) | |
Structure holding touch position - original and current location.
|
inline |
Empty constructor.
|
inline |
Constructor with initialization.
Constructor with initialization.
|
inline |
Return values delta.
| NCollection_Vec2<double> Aspect_Touch::From |
original touch position
| bool Aspect_Touch::IsPreciseDevice |
precise device input (e.g. mouse cursor, NOT emulated from touch screen)
| NCollection_Vec2<double> Aspect_Touch::To |
current touch position