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| | GeomFill_QuasiAngularConvertor () |
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| bool | Initialized () const |
| | say if <me> is Initialized
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| void | Init () |
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| void | Section (const gp_Pnt &FirstPnt, const gp_Pnt &Center, const gp_Vec &Dir, const double Angle, NCollection_Array1< gp_Pnt > &Poles, NCollection_Array1< double > &Weights) |
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| void | Section (const gp_Pnt &FirstPnt, const gp_Vec &DFirstPnt, const gp_Pnt &Center, const gp_Vec &DCenter, const gp_Vec &Dir, const gp_Vec &DDir, const double Angle, const double DAngle, NCollection_Array1< gp_Pnt > &Poles, NCollection_Array1< gp_Vec > &DPoles, NCollection_Array1< double > &Weights, NCollection_Array1< double > &DWeights) |
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| void | Section (const gp_Pnt &FirstPnt, const gp_Vec &DFirstPnt, const gp_Vec &D2FirstPnt, const gp_Pnt &Center, const gp_Vec &DCenter, const gp_Vec &D2Center, const gp_Vec &Dir, const gp_Vec &DDir, const gp_Vec &D2Dir, const double Angle, const double DAngle, const double D2Angle, NCollection_Array1< gp_Pnt > &Poles, NCollection_Array1< gp_Vec > &DPoles, NCollection_Array1< gp_Vec > &D2Poles, NCollection_Array1< double > &Weights, NCollection_Array1< double > &DWeights, NCollection_Array1< double > &D2Weights) |
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To convert circular section in QuasiAngular Bezier form.