Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions
Graphic3d_TextureParams Class Reference

This class describes texture parameters. More...

#include <Graphic3d_TextureParams.hxx>

Inheritance diagram for Graphic3d_TextureParams:
Inheritance graph
[legend]

Public Member Functions

 Graphic3d_TextureParams ()
 Default constructor.
 
 ~Graphic3d_TextureParams () override
 Destructor.
 
Graphic3d_TextureUnit TextureUnit () const
 Default texture unit to be used, default is Graphic3d_TextureUnit_BaseColor.
 
void SetTextureUnit (Graphic3d_TextureUnit theUnit)
 Setup default texture unit.
 
bool IsModulate () const
 
void SetModulate (const bool theToModulate)
 
bool IsRepeat () const
 
void SetRepeat (const bool theToRepeat)
 
Graphic3d_TypeOfTextureFilter Filter () const
 
void SetFilter (const Graphic3d_TypeOfTextureFilter theFilter)
 
Graphic3d_LevelOfTextureAnisotropy AnisoFilter () const
 
void SetAnisoFilter (const Graphic3d_LevelOfTextureAnisotropy theLevel)
 
float Rotation () const
 Return rotation angle in degrees; 0 by default. Complete transformation matrix: Rotation -> Translation -> Scale.
 
void SetRotation (const float theAngleDegrees)
 
const NCollection_Vec2< float > & Scale () const
 Return scale factor; (1.0; 1.0) by default, which means no scaling. Complete transformation matrix: Rotation -> Translation -> Scale.
 
void SetScale (const NCollection_Vec2< float > theScale)
 
const NCollection_Vec2< float > & Translation () const
 Return translation vector; (0.0; 0.0), which means no translation. Complete transformation matrix: Rotation -> Translation -> Scale.
 
void SetTranslation (const NCollection_Vec2< float > theVec)
 
Graphic3d_TypeOfTextureMode GenMode () const
 
const NCollection_Vec4< float > & GenPlaneS () const
 
const NCollection_Vec4< float > & GenPlaneT () const
 
void SetGenMode (const Graphic3d_TypeOfTextureMode theMode, const NCollection_Vec4< float > thePlaneS, const NCollection_Vec4< float > thePlaneT)
 Setup texture coordinates generation mode.
 
int BaseLevel () const
 
int MaxLevel () const
 Return maximum texture mipmap array level; 1000 by default. Real rendering limit will take into account mipmap generation flags and presence of mipmaps in loaded image.
 
void SetLevelsRange (int theFirstLevel, int theSecondLevel=0)
 Setups texture mipmap array levels range. The lowest value will be the base level. The remaining one will be the maximum level.
 
unsigned int SamplerRevision () const
 Return modification counter of parameters related to sampler state.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 

Detailed Description

This class describes texture parameters.

Constructor & Destructor Documentation

◆ Graphic3d_TextureParams()

Graphic3d_TextureParams::Graphic3d_TextureParams ( )

Default constructor.

◆ ~Graphic3d_TextureParams()

Graphic3d_TextureParams::~Graphic3d_TextureParams ( )
override

Destructor.

Member Function Documentation

◆ AnisoFilter()

Graphic3d_LevelOfTextureAnisotropy Graphic3d_TextureParams::AnisoFilter ( ) const
inline
Returns
level of anisontropy texture filter. Default value is Graphic3d_LOTA_OFF.

◆ BaseLevel()

int Graphic3d_TextureParams::BaseLevel ( ) const
inline
Returns
base texture mipmap level; 0 by default.

◆ Filter()

Graphic3d_TypeOfTextureFilter Graphic3d_TextureParams::Filter ( ) const
inline
Returns
texture interpolation filter. Default value is Graphic3d_TOTF_NEAREST.

◆ GenMode()

Graphic3d_TypeOfTextureMode Graphic3d_TextureParams::GenMode ( ) const
inline
Returns
texture coordinates generation mode. Default value is Graphic3d_TOTM_MANUAL.

◆ GenPlaneS()

const NCollection_Vec4< float > & Graphic3d_TextureParams::GenPlaneS ( ) const
inline
Returns
texture coordinates generation plane S.

◆ GenPlaneT()

const NCollection_Vec4< float > & Graphic3d_TextureParams::GenPlaneT ( ) const
inline
Returns
texture coordinates generation plane T.

◆ IsModulate()

bool Graphic3d_TextureParams::IsModulate ( ) const
inline
Returns
TRUE if the texture is modulate. Default value is FALSE.

◆ IsRepeat()

bool Graphic3d_TextureParams::IsRepeat ( ) const
inline
Returns
TRUE if the texture repeat is enabled. Default value is FALSE.

◆ MaxLevel()

int Graphic3d_TextureParams::MaxLevel ( ) const
inline

Return maximum texture mipmap array level; 1000 by default. Real rendering limit will take into account mipmap generation flags and presence of mipmaps in loaded image.

◆ Rotation()

float Graphic3d_TextureParams::Rotation ( ) const
inline

Return rotation angle in degrees; 0 by default. Complete transformation matrix: Rotation -> Translation -> Scale.

◆ SamplerRevision()

unsigned int Graphic3d_TextureParams::SamplerRevision ( ) const
inline

Return modification counter of parameters related to sampler state.

◆ Scale()

const NCollection_Vec2< float > & Graphic3d_TextureParams::Scale ( ) const
inline

Return scale factor; (1.0; 1.0) by default, which means no scaling. Complete transformation matrix: Rotation -> Translation -> Scale.

◆ SetAnisoFilter()

void Graphic3d_TextureParams::SetAnisoFilter ( const Graphic3d_LevelOfTextureAnisotropy theLevel)
Parameters
theLevellevel of anisontropy texture filter.

◆ SetFilter()

void Graphic3d_TextureParams::SetFilter ( const Graphic3d_TypeOfTextureFilter theFilter)
Parameters
theFiltertexture interpolation filter.

◆ SetGenMode()

void Graphic3d_TextureParams::SetGenMode ( const Graphic3d_TypeOfTextureMode theMode,
const NCollection_Vec4< float > thePlaneS,
const NCollection_Vec4< float > thePlaneT )

Setup texture coordinates generation mode.

◆ SetLevelsRange()

void Graphic3d_TextureParams::SetLevelsRange ( int theFirstLevel,
int theSecondLevel = 0 )
inline

Setups texture mipmap array levels range. The lowest value will be the base level. The remaining one will be the maximum level.

◆ SetModulate()

void Graphic3d_TextureParams::SetModulate ( const bool theToModulate)
Parameters
theToModulateturn modulation on/off.

◆ SetRepeat()

void Graphic3d_TextureParams::SetRepeat ( const bool theToRepeat)
Parameters
theToRepeatturn texture repeat mode ON or OFF (clamping).

◆ SetRotation()

void Graphic3d_TextureParams::SetRotation ( const float theAngleDegrees)
Parameters
theAngleDegreesrotation angle.

◆ SetScale()

void Graphic3d_TextureParams::SetScale ( const NCollection_Vec2< float > theScale)
Parameters
theScalescale factor.

◆ SetTextureUnit()

void Graphic3d_TextureParams::SetTextureUnit ( Graphic3d_TextureUnit theUnit)
inline

Setup default texture unit.

◆ SetTranslation()

void Graphic3d_TextureParams::SetTranslation ( const NCollection_Vec2< float > theVec)
Parameters
theVectranslation vector.

◆ TextureUnit()

Graphic3d_TextureUnit Graphic3d_TextureParams::TextureUnit ( ) const
inline

Default texture unit to be used, default is Graphic3d_TextureUnit_BaseColor.

◆ Translation()

const NCollection_Vec2< float > & Graphic3d_TextureParams::Translation ( ) const
inline

Return translation vector; (0.0; 0.0), which means no translation. Complete transformation matrix: Rotation -> Translation -> Scale.


The documentation for this class was generated from the following file: