Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions
MeshVS_MeshEntityOwner Class Reference

The custom owner. This class provides methods to store owner information: 1) An address of element or node data structure 2) Type of node or element owner assigned 3) ID of node or element owner assigned. More...

#include <MeshVS_MeshEntityOwner.hxx>

Inheritance diagram for MeshVS_MeshEntityOwner:
Inheritance graph
[legend]

Public Member Functions

 MeshVS_MeshEntityOwner (const SelectMgr_SelectableObject *SelObj, const int ID, void *const MeshEntity, const MeshVS_EntityType &Type, const int Priority=0, const bool IsGroup=false)
 
voidOwner () const
 Returns an address of element or node data structure.
 
MeshVS_EntityType Type () const
 Returns type of element or node data structure.
 
int ID () const
 Returns ID of element or node data structure.
 
bool IsGroup () const
 Returns true if owner represents group of nodes or elements.
 
bool IsHilighted (const occ::handle< PrsMgr_PresentationManager > &PM, const int Mode=0) const override
 Returns true if owner is hilighted.
 
void HilightWithColor (const occ::handle< PrsMgr_PresentationManager > &thePM, const occ::handle< Prs3d_Drawer > &theStyle, const int theMode) override
 Hilights owner with the certain color.
 
void Unhilight (const occ::handle< PrsMgr_PresentationManager > &PM, const int Mode=0) override
 Strip hilight of owner.
 
void Clear (const occ::handle< PrsMgr_PresentationManager > &PM, const int Mode=0) override
 Clears the owners matching the value of the selection mode aMode from the presentation manager object aPM.
 
- Public Member Functions inherited from SelectMgr_EntityOwner
 SelectMgr_EntityOwner (const int aPriority=0)
 Initializes the selection priority aPriority.
 
 SelectMgr_EntityOwner (const occ::handle< SelectMgr_SelectableObject > &aSO, const int aPriority=0)
 Constructs a framework with the selectable object anSO being attributed the selection priority aPriority.
 
 SelectMgr_EntityOwner (const occ::handle< SelectMgr_EntityOwner > &theOwner, const int aPriority=0)
 Constructs a framework from existing one anSO being attributed the selection priority aPriority.
 
int Priority () const
 Return selection priority (within range [0-9]) for results with the same depth; 0 by default. Example - selection of shapes: the owners are selectable objects (presentations) a user can give vertex priority [3], edges [2] faces [1] shape [0], so that if during selection one vertex one edge and one face are simultaneously detected, the vertex will only be hilighted.
 
void SetPriority (int thePriority)
 Sets the selectable priority of the owner within range [0-9].
 
bool HasSelectable () const
 Returns true if there is a selectable object to serve as an owner.
 
virtual occ::handle< SelectMgr_SelectableObjectSelectable () const
 Returns a selectable object detected in the working context.
 
virtual void SetSelectable (const occ::handle< SelectMgr_SelectableObject > &theSelObj)
 Sets the selectable object.
 
virtual bool HandleMouseClick (const NCollection_Vec2< int > &thePoint, Aspect_VKeyMouse theButton, Aspect_VKeyFlags theModifiers, bool theIsDoubleClick)
 Handle mouse button click event. Does nothing by default and returns FALSE.
 
virtual bool HasLocation () const
 Returns TRUE if selectable has transformation.
 
virtual TopLoc_Location Location () const
 Returns transformation of selectable.
 
virtual void SetLocation (const TopLoc_Location &theLocation)
 Change owner location (callback for handling change of location of selectable object).
 
bool IsSelected () const
 
void SetSelected (const bool theIsSelected)
 Set the state of the owner.
 
bool Select (const AIS_SelectionScheme theSelScheme, const bool theIsDetected) const
 If the object needs to be selected, it returns true.
 
int State () const
 Returns selection state.
 
void State (const int theStatus)
 Set the state of the owner. The method is deprecated. Use SetSelected() instead.
 
virtual bool IsAutoHilight () const
 if owner is not auto hilighted, for group contains many such owners will be called one method HilightSelected of SelectableObject
 
virtual bool IsForcedHilight () const
 if this method returns TRUE the owner will always call method Hilight for SelectableObject when the owner is detected. By default it always return FALSE.
 
virtual void SetZLayer (const Graphic3d_ZLayerId theLayerId)
 Set Z layer ID and update all presentations.
 
virtual void UpdateHighlightTrsf (const occ::handle< V3d_Viewer > &theViewer, const occ::handle< PrsMgr_PresentationManager > &theManager, const int theDispMode)
 Implements immediate application of location transformation of parent object to dynamic highlight structure.
 
bool IsSameSelectable (const occ::handle< SelectMgr_SelectableObject > &theOther) const
 Returns true if pointer to selectable object of this owner is equal to the given one.
 
bool ComesFromDecomposition () const
 Returns TRUE if this owner points to a part of object and FALSE for entire object.
 
void SetComesFromDecomposition (const bool theIsFromDecomposition)
 Sets flag indicating this owner points to a part of object (TRUE) or to entire object (FALSE).
 
virtual void DumpJson (Standard_OStream &theOStream, int theDepth=-1) const
 Dumps the content of me into the stream.
 
void Set (const occ::handle< SelectMgr_SelectableObject > &theSelObj)
 Sets the selectable object.
 
void Set (const int thePriority)
 sets the selectable priority of the owner
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 
- Protected Attributes inherited from SelectMgr_EntityOwner
SelectMgr_SelectableObjectmySelectable
 raw pointer to selectable object
 
int mypriority
 selection priority (for result with the same depth)
 
bool myIsSelected
 flag indicating selected state
 
bool myFromDecomposition
 flag indicating this owner points to a part of object (TRUE) or to entire object (FALSE)
 

Detailed Description

The custom owner. This class provides methods to store owner information: 1) An address of element or node data structure 2) Type of node or element owner assigned 3) ID of node or element owner assigned.

Constructor & Destructor Documentation

◆ MeshVS_MeshEntityOwner()

MeshVS_MeshEntityOwner::MeshVS_MeshEntityOwner ( const SelectMgr_SelectableObject * SelObj,
const int ID,
void *const MeshEntity,
const MeshVS_EntityType & Type,
const int Priority = 0,
const bool IsGroup = false )

Member Function Documentation

◆ Clear()

void MeshVS_MeshEntityOwner::Clear ( const occ::handle< PrsMgr_PresentationManager > & thePrsMgr,
const int theMode = 0 )
overridevirtual

Clears the owners matching the value of the selection mode aMode from the presentation manager object aPM.

TODO

Reimplemented from SelectMgr_EntityOwner.

◆ HilightWithColor()

void MeshVS_MeshEntityOwner::HilightWithColor ( const occ::handle< PrsMgr_PresentationManager > & thePM,
const occ::handle< Prs3d_Drawer > & theStyle,
const int theMode )
overridevirtual

Hilights owner with the certain color.

Reimplemented from SelectMgr_EntityOwner.

◆ ID()

int MeshVS_MeshEntityOwner::ID ( ) const

Returns ID of element or node data structure.

◆ IsGroup()

bool MeshVS_MeshEntityOwner::IsGroup ( ) const

Returns true if owner represents group of nodes or elements.

◆ IsHilighted()

bool MeshVS_MeshEntityOwner::IsHilighted ( const occ::handle< PrsMgr_PresentationManager > & PM,
const int Mode = 0 ) const
overridevirtual

Returns true if owner is hilighted.

Reimplemented from SelectMgr_EntityOwner.

◆ Owner()

void * MeshVS_MeshEntityOwner::Owner ( ) const

Returns an address of element or node data structure.

◆ Type()

MeshVS_EntityType MeshVS_MeshEntityOwner::Type ( ) const

Returns type of element or node data structure.

◆ Unhilight()

void MeshVS_MeshEntityOwner::Unhilight ( const occ::handle< PrsMgr_PresentationManager > & PM,
const int Mode = 0 )
overridevirtual

Strip hilight of owner.

Reimplemented from SelectMgr_EntityOwner.


The documentation for this class was generated from the following file: