Open CASCADE Technology Reference Manual 8.0.0
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Public Member Functions
NCollection_WinHeapAllocator Class Reference

This memory allocator creates dedicated heap for allocations. This technics available only on Windows platform (no alternative on Unix systems). It may be used to take control over memory fragmentation because on destruction ALL allocated memory will be released to the system. More...

#include <NCollection_WinHeapAllocator.hxx>

Inheritance diagram for NCollection_WinHeapAllocator:
Inheritance graph
[legend]

Public Member Functions

 NCollection_WinHeapAllocator (const size_t theInitSizeBytes=0x80000)
 Main constructor.
 
 ~NCollection_WinHeapAllocator () override
 Destructor.
 
voidAllocate (const size_t theSize) override
 Allocate memory.
 
voidAllocateOptimal (const size_t theSize) override
 Allocate memory.
 
void Free (void *theAddress) override
 Release memory.
 
- Public Member Functions inherited from Standard_Transient
 Standard_Transient ()
 Empty constructor.
 
 Standard_Transient (const Standard_Transient &)
 Copy constructor – does nothing.
 
Standard_Transientoperator= (const Standard_Transient &)
 Assignment operator, needed to avoid copying reference counter.
 
virtual ~Standard_Transient ()=default
 Destructor must be virtual.
 
virtual const opencascade::handle< Standard_Type > & DynamicType () const
 Returns a type descriptor about this object.
 
bool IsInstance (const opencascade::handle< Standard_Type > &theType) const
 Returns a true value if this is an instance of Type.
 
bool IsInstance (const char *const theTypeName) const
 Returns a true value if this is an instance of TypeName.
 
bool IsKind (const opencascade::handle< Standard_Type > &theType) const
 Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
bool IsKind (const char *const theTypeName) const
 Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism.
 
Standard_TransientThis () const
 Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero.
 
int GetRefCount () const noexcept
 Get the reference counter of this object.
 
void IncrementRefCounter () noexcept
 Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations.
 
int DecrementRefCounter () noexcept
 Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement.
 
virtual void Delete () const
 Memory deallocator for transient classes.
 

Additional Inherited Members

- Public Types inherited from Standard_Transient
typedef void base_type
 Returns a type descriptor about this object.
 
- Static Public Member Functions inherited from NCollection_BaseAllocator
static const occ::handle< NCollection_BaseAllocator > & CommonBaseAllocator ()
 CommonBaseAllocator This method is designed to have the only one BaseAllocator (to avoid useless copying of collections). However one can use operator new to create more BaseAllocators, but it is injurious.
 
- Static Public Member Functions inherited from Standard_Transient
static constexpr const charget_type_name ()
 Returns a type descriptor about this object.
 
static const opencascade::handle< Standard_Type > & get_type_descriptor ()
 Returns type descriptor of Standard_Transient class.
 
- Protected Member Functions inherited from NCollection_BaseAllocator
 NCollection_BaseAllocator () noexcept
 Constructor - prohibited.
 

Detailed Description

This memory allocator creates dedicated heap for allocations. This technics available only on Windows platform (no alternative on Unix systems). It may be used to take control over memory fragmentation because on destruction ALL allocated memory will be released to the system.

This allocator can also be created per each working thread however its real multi-threading performance is dubious.

Notice that this also means that existing pointers will be broken and you should control that allocator is alive along all objects allocated with him.

Constructor & Destructor Documentation

◆ NCollection_WinHeapAllocator()

NCollection_WinHeapAllocator::NCollection_WinHeapAllocator ( const size_t theInitSizeBytes = 0x80000)

Main constructor.

◆ ~NCollection_WinHeapAllocator()

NCollection_WinHeapAllocator::~NCollection_WinHeapAllocator ( )
override

Destructor.

Member Function Documentation

◆ Allocate()

void * NCollection_WinHeapAllocator::Allocate ( const size_t theSize)
overridevirtual

Allocate memory.

Reimplemented from NCollection_BaseAllocator.

◆ AllocateOptimal()

void * NCollection_WinHeapAllocator::AllocateOptimal ( const size_t theSize)
inlineoverridevirtual

Allocate memory.

Reimplemented from NCollection_BaseAllocator.

◆ Free()

void NCollection_WinHeapAllocator::Free ( void * theAddress)
overridevirtual

Release memory.

Reimplemented from NCollection_BaseAllocator.


The documentation for this class was generated from the following file: