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Open CASCADE Technology Reference Manual 8.0.0
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A framework to define the display of shading. The attributes which make up this definition include: More...
#include <Prs3d_ShadingAspect.hxx>

Public Member Functions | |
| Prs3d_ShadingAspect () | |
| Constructs an empty framework to display shading. | |
| Prs3d_ShadingAspect (const occ::handle< Graphic3d_AspectFillArea3d > &theAspect) | |
| Constructor with initialization. | |
| void | SetColor (const Quantity_Color &aColor, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons interior color and material ambient color. | |
| void | SetMaterial (const Graphic3d_MaterialAspect &aMaterial, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons material aspect. | |
| void | SetTransparency (const double aValue, const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
| Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent) | |
| const Quantity_Color & | Color (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
| Returns the polygons color. | |
| const Graphic3d_MaterialAspect & | Material (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
| Returns the polygons material aspect. | |
| double | Transparency (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_FRONT_SIDE) const |
| Returns the polygons transparency value. | |
| const occ::handle< Graphic3d_AspectFillArea3d > & | Aspect () const |
| Returns the polygons aspect properties. | |
| void | SetAspect (const occ::handle< Graphic3d_AspectFillArea3d > &theAspect) |
| void | DumpJson (Standard_OStream &theOStream, int theDepth=-1) const override |
| Dumps the content of me into the stream. | |
Public Member Functions inherited from Standard_Transient | |
| Standard_Transient () | |
| Empty constructor. | |
| Standard_Transient (const Standard_Transient &) | |
| Copy constructor – does nothing. | |
| Standard_Transient & | operator= (const Standard_Transient &) |
| Assignment operator, needed to avoid copying reference counter. | |
| virtual | ~Standard_Transient ()=default |
| Destructor must be virtual. | |
| virtual const opencascade::handle< Standard_Type > & | DynamicType () const |
| Returns a type descriptor about this object. | |
| bool | IsInstance (const opencascade::handle< Standard_Type > &theType) const |
| Returns a true value if this is an instance of Type. | |
| bool | IsInstance (const char *const theTypeName) const |
| Returns a true value if this is an instance of TypeName. | |
| bool | IsKind (const opencascade::handle< Standard_Type > &theType) const |
| Returns true if this is an instance of Type or an instance of any class that inherits from Type. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| bool | IsKind (const char *const theTypeName) const |
| Returns true if this is an instance of TypeName or an instance of any class that inherits from TypeName. Note that multiple inheritance is not supported by OCCT RTTI mechanism. | |
| Standard_Transient * | This () const |
| Returns non-const pointer to this object (like const_cast). For protection against creating handle to objects allocated in stack or call from constructor, it will raise exception Standard_ProgramError if reference counter is zero. | |
| int | GetRefCount () const noexcept |
| Get the reference counter of this object. | |
| void | IncrementRefCounter () noexcept |
| Increments the reference counter of this object. Uses relaxed memory ordering since incrementing only requires atomicity, not synchronization with other memory operations. | |
| int | DecrementRefCounter () noexcept |
| Decrements the reference counter of this object; returns the decremented value. Uses release ordering for the decrement to ensure all writes to the object are visible before the count reaches zero. An acquire fence is added only when the count reaches zero, ensuring proper synchronization before deletion. This is more efficient than using acq_rel for every decrement. | |
| virtual void | Delete () const |
| Memory deallocator for transient classes. | |
Protected Attributes | |
| occ::handle< Graphic3d_AspectFillArea3d > | myAspect |
Additional Inherited Members | |
Public Types inherited from Standard_Transient | |
| typedef void | base_type |
| Returns a type descriptor about this object. | |
Static Public Member Functions inherited from Standard_Transient | |
| static constexpr const char * | get_type_name () |
| Returns a type descriptor about this object. | |
| static const opencascade::handle< Standard_Type > & | get_type_descriptor () |
| Returns type descriptor of Standard_Transient class. | |
A framework to define the display of shading. The attributes which make up this definition include:
| Prs3d_ShadingAspect::Prs3d_ShadingAspect | ( | ) |
Constructs an empty framework to display shading.
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inline |
Constructor with initialization.
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inline |
Returns the polygons aspect properties.
| const Quantity_Color & Prs3d_ShadingAspect::Color | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons color.
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overridevirtual |
Dumps the content of me into the stream.
Implements Prs3d_BasicAspect.
| const Graphic3d_MaterialAspect & Prs3d_ShadingAspect::Material | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons material aspect.
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inline |
| void Prs3d_ShadingAspect::SetColor | ( | const Quantity_Color & | aColor, |
| const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE ) |
Change the polygons interior color and material ambient color.
| void Prs3d_ShadingAspect::SetMaterial | ( | const Graphic3d_MaterialAspect & | aMaterial, |
| const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE ) |
Change the polygons material aspect.
| void Prs3d_ShadingAspect::SetTransparency | ( | const double | aValue, |
| const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE ) |
Change the polygons transparency value. Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)
| double Prs3d_ShadingAspect::Transparency | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_FRONT_SIDE | ) | const |
Returns the polygons transparency value.
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protected |