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Open CASCADE Technology Reference Manual 8.0.0
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defines a Cylinder node of VRML specifying geometry shapes. This node represents a simple capped cylinder centred around the y-axis. By default, the cylinder is centred at (0,0,0) and has size of -1 to +1 in the all three dimensions. The cylinder has three parts: the sides, the top (y=+1) and the bottom (y=-1) More...
#include <Vrml_Cylinder.hxx>
Public Member Functions | |
| Vrml_Cylinder (const Vrml_CylinderParts aParts=Vrml_CylinderALL, const double aRadius=1, const double aHeight=2) | |
| void | SetParts (const Vrml_CylinderParts aParts) |
| Vrml_CylinderParts | Parts () const |
| void | SetRadius (const double aRadius) |
| double | Radius () const |
| void | SetHeight (const double aHeight) |
| double | Height () const |
| Standard_OStream & | Print (Standard_OStream &anOStream) const |
defines a Cylinder node of VRML specifying geometry shapes. This node represents a simple capped cylinder centred around the y-axis. By default, the cylinder is centred at (0,0,0) and has size of -1 to +1 in the all three dimensions. The cylinder has three parts: the sides, the top (y=+1) and the bottom (y=-1)
| Vrml_Cylinder::Vrml_Cylinder | ( | const Vrml_CylinderParts | aParts = Vrml_CylinderALL, |
| const double | aRadius = 1, | ||
| const double | aHeight = 2 ) |
| double Vrml_Cylinder::Height | ( | ) | const |
| Vrml_CylinderParts Vrml_Cylinder::Parts | ( | ) | const |
| Standard_OStream & Vrml_Cylinder::Print | ( | Standard_OStream & | anOStream | ) | const |
| double Vrml_Cylinder::Radius | ( | ) | const |
| void Vrml_Cylinder::SetParts | ( | const Vrml_CylinderParts | aParts | ) |