Open CASCADE Technology Reference Manual 8.0.0
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Static Public Member Functions
VrmlConverter_ShadedShape Class Reference

ShadedShape - computes the shading presentation of shapes by triangulation algorithms, converts this one into VRML objects and writes (adds) into anOStream. All requested properties of the representation including the maximal chordial deviation are specify in aDrawer. This kind of the presentation is converted into IndexedFaceSet (VRML). More...

#include <VrmlConverter_ShadedShape.hxx>

Static Public Member Functions

static void Add (Standard_OStream &anOStream, const TopoDS_Shape &aShape, const occ::handle< VrmlConverter_Drawer > &aDrawer)
 
static void ComputeNormal (const TopoDS_Face &aFace, Poly_Connect &pc, NCollection_Array1< gp_Dir > &Nor)
 

Detailed Description

ShadedShape - computes the shading presentation of shapes by triangulation algorithms, converts this one into VRML objects and writes (adds) into anOStream. All requested properties of the representation including the maximal chordial deviation are specify in aDrawer. This kind of the presentation is converted into IndexedFaceSet (VRML).

Member Function Documentation

◆ Add()

static void VrmlConverter_ShadedShape::Add ( Standard_OStream & anOStream,
const TopoDS_Shape & aShape,
const occ::handle< VrmlConverter_Drawer > & aDrawer )
static

◆ ComputeNormal()

static void VrmlConverter_ShadedShape::ComputeNormal ( const TopoDS_Face & aFace,
Poly_Connect & pc,
NCollection_Array1< gp_Dir > & Nor )
static

The documentation for this class was generated from the following file: