The structure defines options for image dump functionality.
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#include <V3d_ImageDumpOptions.hxx>
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| int | Width |
| | Width of image dump to allocate an image, 0 by default (meaning that image should be already allocated).
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| int | Height |
| | Height of image dump to allocate an image, 0 by default (meaning that image should be already allocated).
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| Graphic3d_BufferType | BufferType |
| | Which buffer to dump (color / depth), Graphic3d_BT_RGB by default.
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| V3d_StereoDumpOptions | StereoOptions |
| | Dumping stereoscopic camera, V3d_SDO_MONO by default (middle-point monographic projection).
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| int | TileSize |
| | The view dimension limited for tiled dump, 0 by default (automatic tiling depending on hardware capabilities).
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| bool | ToAdjustAspect |
| | Flag to override active view aspect ratio by (Width / Height) defined for image dump (TRUE by default).
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| Graphic3d_ZLayerId | TargetZLayerId |
| | Target z layer id which defines the last layer to be drawn before image dump.
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| bool | IsSingleLayer |
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| const char * | LightName |
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The structure defines options for image dump functionality.
◆ V3d_ImageDumpOptions()
| V3d_ImageDumpOptions::V3d_ImageDumpOptions |
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◆ BufferType
Which buffer to dump (color / depth), Graphic3d_BT_RGB by default.
◆ Height
| int V3d_ImageDumpOptions::Height |
Height of image dump to allocate an image, 0 by default (meaning that image should be already allocated).
◆ IsSingleLayer
| bool V3d_ImageDumpOptions::IsSingleLayer |
◆ LightName
| const char* V3d_ImageDumpOptions::LightName |
◆ StereoOptions
Dumping stereoscopic camera, V3d_SDO_MONO by default (middle-point monographic projection).
◆ TargetZLayerId
Target z layer id which defines the last layer to be drawn before image dump.
◆ TileSize
| int V3d_ImageDumpOptions::TileSize |
The view dimension limited for tiled dump, 0 by default (automatic tiling depending on hardware capabilities).
◆ ToAdjustAspect
| bool V3d_ImageDumpOptions::ToAdjustAspect |
Flag to override active view aspect ratio by (Width / Height) defined for image dump (TRUE by default).
◆ Width
| int V3d_ImageDumpOptions::Width |
Width of image dump to allocate an image, 0 by default (meaning that image should be already allocated).
The documentation for this struct was generated from the following file: